Weather Modifiers

v1.3.3·Updated 2026-01-06

Adjust scrap value and amount based on moon weather. Increase enemy power levels & adjust spawn curves, enable early enemy spawning for higher difficulty and customize enemy spawn caps. Works with mod

About this mod Author’s original text

WeatherModifiers

WeatherModifiers transforms moon weather from an annoyance into a high-stakes, high-reward strategic choice. By dynamically adjusting scrap value & spawn rates, and enemy spawn rates & spawn caps, this mod incentivizes players to prioritise active weathering planets for better rewards.

Features

Dynamic Scrap Scaling

  • Weather Multipliers: Configurable multipliers for both the total value and total amount of scrap spawned based on the current weather.
  • Persistent Gift Boxes: Tracks the weather a Gift Box was found in to ensure its value remains consistent with its origin, even if opened later on the ship or otherwise.

Enhanced Enemy Spawning

  • Power Level Bonuses: Additive bonuses to indoor and outdoor power caps. Want an Eclipsed moon to have 500 power? Now you can.
  • Aggressive Curves: Automatically adjusts spawn probability curves. As power bonuses increase, the game checks for spawns more frequently and with higher success rates.
  • Early Spawning: Optional feature to trigger the spawning sequence earlier in the day (Hardcoded to 8:30 AM indoors and 10:30 AM outdoors).

Customizable Mob Caps

  • Max Count Bonuses: Increase the individual caps for specific enemy types (e.g., allow multiple Brackens or more-than-normal Coil-heads) based on the weather condition.

Progressive Scaling

  • Scale scrap values, amounts, enemy power levels and caps as you complete each quota. Each quote completed can now make the modifiers steeper.

Modded Weather Support

  • Works with modded weathers added via the library mod WeatherRegistry. Which many, many weather mods utilize.
  • For the modded weathers config to be filled in with all available weathers you will need to load into a save atleast once with your modlist, not just launching the game.

Highly Configurable

  • Almost every single multiplier, bonus, and feature toggle is exposed in the BepInEx configuration file for fine-tuning.

Version History

| Version | Notes |

| ------- | ------------------------------------------------------------ |

| 1.3.3 | fix bug with min enemies to spawn calculations |

| 1.3.2 | Make GiftBoxes contents scale with progressive modifiers |

| 1.3.1 | Fix enemies spawning too early when not configured |

| 1.3.0 | Added progressive modifiers which progress each fulfilled quota |

| 1.2.0 | Added modded weather support via Weather Registry |

Installation

  • Ensure BepInEx is installed.
  • Place WeatherModifiers.dll into your BepInEx/plugins folder.
  • (Optional) Install LobbyCompatibility for better modded lobby management.

Support

For bugs or feature requests, please visit the GitLab Repository.

Consider checking out my Patreon page: support there helps me keep working on mods and other projects.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Weather_Modifiers-1.3.3.zip
File size
136.1 KiB