WBRGB
Making renders was never that easy!
About this mod Author’s original text
WhiteBlackRedGreenBlue (WBRGB)
WBRGB is a map made for me and the others to use for rendering the enemies, items and whatever else you want for wiki's and front pages of the mods.
Why?
Well, the project was jump started by 2 things. At the time the "Boom variants" were lacking most of the variant renders which made me want to make a database of sorts to keep track of each enemy looks. The map I used for them was really bad and made the renders look really bad which pushed me to this: Making a dedicated rendering map just for this purpose.
Ideas?
Contact me on Lethal Company Modding discord server! It should be easy to find me.
Thanks!
Huge thanks to helpful community of Lethal Company Modding, especially Sniper1.1, Xu Xiaolan, pacoito, MelanieMelicious and other people I names forgot that helped me with developing this map! I wouldn't have been able to do this without you! Seriously...
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: