WaterGunLib
[v80+] [USE V1.3.2 for v80-] My personal library
About this mod Author’s original text
About
Created most likely only for MonesMonesowicz but might be used by other creators
Features
Automatic bundle detection (.watergunlib)
- Allows using all the Api's without any scripting knownledge
OutsideObjectsApi
- Allows registering outsideobjects into the base game
EnemiesApi
- Allows registering enemies into the base game
UnlockablesApi
- Allows registering unlockables into the base game
ItemsApi
- Allows registering items into the base game
ShaderRestorer
- Restores any shader from base game
TeleportTarget
- Allows teleporting PlayerControllerB to a desired destination + Customizing sounds
DamageTrigger
- Allows creating a damage per delay collider with customizable DeathAnimation, DeathType, Delay, Damage
PowerGenerator
- Allows creating a generator like in wesley's moons (Asteroid-13) + an option to allow fail which deals damage
Credits
- Evaisa for creating LethalLib and FixPluginTypesSerialization (some code is based of the source code)
- IAmBatBy for creating LethalLevelLoader (some code is based of the source code)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackEvaisa-FixPluginTypesSerialization