WAR WITHOUT REASON MELTDOWN

v1.1.6·Updated 2024-04-14

Dive into our captivating, high stakes rendition of the Facility Meltdown alarm audio! Experience your final 2 minutes our way and enjoy the anxiety that the sound true impending doom brings. If you l

About this mod Author’s original text

Official Lethal Resonance Fork for facility Meltdown! If you like the work please hit the thumbs up above!

OVERVIEW

Dive into our captivating, high stakes rendition of the Facility Meltdown alarm audio! Experience your final 2 minutes our way and enjoy the anxiety that the sound true impending doom brings. If you like our work give us a thumbs up to support us!

There are no memes or music in this fork. The goal of this fork is to be as focused on horror, immersion, hearing the echos/reverb in the facility halls, to be able to feel the audio "roll off of things", BUT MOST IMPORTANTLY to increase the tension of this high stakes event.

BEST EXPERIENCED WITH OUR MAIN SOUND OVERHAUL

This works flawlessly alongside our main project LETHAL RESONANCE and in fact we STRONGLY RECOMMEND using it with our sound overhaul available here:

If for some reason you just want the core without it being configured properly, you can find that here:

That being said, please enjoy.

This works flawlessly alongside our main project LETHAL RESONANCE and in fact we STRONGLY RECOMMEND using it with our sound overhaul available here:

Donation link if you want to buy me coffee! (I've never done this online stuff and it'd be cool <3)

CHANGELOG

v1.1.6

  • Fixed misleading readme issue to clear up confusion

v1.1.5

  • Made ship audio actually work

v1.1.4

  • Ship no longer feels safe during MELTDOWN

v1.1.3

  • Beginning inside alarm volume adjusted

v1.1.2

  • Seperated alarm audio (Indoors from Outdoors)
  • Added some stuff preparing the the possibility of a 3rd ship alarm audio
  • Shoutout to Clemonade who helped make this possible!

v1.1.1

  • v1.1.0 didnt work at all. Round 2

v1.1.0

  • Ate dependancy mod as it was actually just me not knowing how to properly set this up in one mod until now.
  • Seperate alarm added for outside which is different yet synced to the inside meltdown. (This should work)

v1.0.4

  • Players who disappoint the Company will no longer have to listen to the alarm reminding them of their failure once they reach orbit.

v1.0.3

  • THE WALLS THEY HAD NO SOUL (This is now fixed)

v1.0.2

  • Removed extra configs that were not necessary

v1.0.1

  • Updated Dependancy

v1.0.0

  • Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackBGN-PizzaTowerEscapeMusicloaforc-FacilityMeltdown

File & checksum

Filename
WAR_WITHOUT_REASON_MELTDOWN-1.1.6.zip
File size
85.0 MiB