WackyModpack Resurrection
EliteMasterEric's curated modpack for Lethal Company.
About this mod Author’s original text
EliteMasterEric's Wacky Modpack - Resurrection
A manually curated modpack for Lethal Company, including new gameplay, quality-of-life changes, performance fixes.
NOTE: Loading tip max length is 80 characters.
- [Imperium] is for testing only.
Important Debugging Info
- LogOutput.log (in the profile folder or via Gale -> File -> Open Game Log) only contains standard error output, not info on hard crashes.
- Check C:/Users/Eric/AppData/Local/Temp/ZeekerssRBLX/Lethal Company/Crashes (for crash dumps)
- Check C:/Users/Eric/AppData/LocalLow/ZeekerssRBLX/Lethal Company/Player-prev.log (for a copy of the crash log)
Known Issues
Sept 30 session
- Inconsistent crashes on Motra
- Documents causing log spam?
- Players aren't loud enough?
- Car Insurance broken?
- Loud noise when entering existing saves
- Exposed name does not exist: PlayerVolume9 log spam
- Removed GenericScrap and its fixed
- Occasional crashes, unknown cause?
- Do NOT go to Volition, it's bugged and Forest Giant ate player in ship
- NetworkPrefab has a duplicate GlobalObjectIdHash source entry value (apparently isn't a problem?)
To Do
- Give only 30 money per starting player
Notes
- AsyncLogger has a config to disable logging from certain mods.
- 69% sales are an option in Imperium
- GeneralImprovements.ShowHiddenMoonsInCatalog AND TerminalUtils.Display Locked Moons both affect the catalogue.
- GeneralImprovements.ExtraMonitors: 1-6 top row, 7-12 bottom row, 13 left, 14 right
Custom Moons
Wesley's Moons
- Galetry (0): Custom company moon
- Asteroid (0): Good for cruiser, lots of Coilheads
- Via tape on Galetry, leads to Etern
- Junic (0): Bad for cruiser, jungle with flower enemies, jungle temple interior, "Tel Aviv Israel" -Ib
- Via tape outside on Asteroid-13
- Motra (15): Mortars leading to a castle, bad for cruiser
- Via tape on Galetry, leads to Fission/Oldred
- Crowd (120): Row of houses with some containing fire exits, interior is spooky mansion
- Via tape on Galetry
- Dreck (200): UNVISITED
- Bought from floppy disk in gift shop or found on Asteroid
- Infernis (280): Challenging for cruiser, lots of bugs, usually mines, fire exit accessible with 2x ladders
- Via tape on Galetry
- Gratar (430): Scary factory, tame outdoors with lots of confusing bridges
- Via Infernis?
- ARG: Has a crafting station in the blue fire exit by the main entrance.
- Acidir (580): UNVISITED
- Via???
- Fission-C (600): Radioactive waste, outdoor jesters
- Via Radio Message 1 from Motra
- ARG: Has place to insert a blank floppy disk drive
- Oldred (720): Old dark factory filled with landmines, bridges over oil geysers, Old birds outside, S+ danger
- Via Radio Message 1 from Motra, leads to Trite
- Etern (750): Great for cruiser, lots of nutcrackers, a nuke drops during the day
- Via logs on Asteroid
- Trite (850): Abandoned city filled with turrets and scanners, don't make noise.
- Insanely difficult we left like immediately.
- Via Radio Message 2 from Oldred
- Repress (1250): UNVISITED
- Available Day 0
- Utril (): UNVISITED, Covered in white evil mold.
- Should we have access to this at all?
Gameplay
Mods which add new features or content.
- The pack has 44 new suits (some of them are duplicates but I don't know how to fix that).
General Content
- Blue: A staple of the pack.
- Ship Windows: Adds purchasable windows to the ship so you can see outside.
- Wider Ship: Makes the ship's interior wider, so there's more space for activities and furniture.
- Moved Magnet Switch: The Company Cruiser magnet switch is now near the front door instead of the rear.
- Fairer Fire Exits: Alter Dungeon Generation to spawn Fire Exits further from other entrances.
- BetterSprayPaint: More responsive painting, longer range, more capacity (not infinite), quieter sounds, ability to control color and brush size.
- Self Sorting Storage: A shelf that automatically sorts the items you put in it.
- SmartEnemyPathfinding: Masked enemies can now use the Fire Exit, and can use elevators on
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Evaisa-HookGenPatcher404_Dom-Doms_Basic_Suit_ColorsBadham_Mods-CirnoFumoScrapDwarggo-Fashion_Companymrov-MainMenuVersionScintesto-Scavenger_Plushiesunnobunno-YippeeModSylviBlossom-TerminalConflictFix