VNyanCommands

v1.3.0·Updated 2024-02-23

Create interactions in VNyan based on Lethal Company events

About this mod Author’s original text

Lethal Company VNyan Commands

Create interactions in VNyan based on Lethal Company events

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Table of Contents

Installation

Preferred Method: Using a mod manager

Manual Method

Available Events

Player Death

Walkie Talkie

Configuring VNyan

Using premade graphs

Creating graph from scratch

Advanced Configuration

Contact

Credits

License

Installation

Using a mod manager

  • Install Mod Manager
  • Head to the the mod's page
  • Press "Install with Mod Manager"
  • Follow instructions

Manual method

  • Install BepInEx 5
  • Download LC_VNyanCommands-vX_X_X.zip from the Release Page or
  • Copy the BepInEx folder inside the zip file and paste into your Lethal Company game folder

Available Events

Player Death

Triggers on player death.

Events:

  • LC_Death (Triggers on player death no matter the cause)
  • LC_Death_{Cause} (Triggers on death by an specific cause). Example: LC_Death_Electrocution

Available causes:

  • Unknown (Ghost Girl/Hygrodere/Baboon Hawk)
  • Bludgeoning (Shovel)
  • Gravity (Falling)
  • Blast (Landmine)
  • Strangulation (Bracken)
  • Suffocation (Snare Flea or Mask)
  • Mauling (Eyeless Dog, etc)
  • Gunshots (Turret/Nutcracker Shotgun)
  • Crushing (Dropship/Extension Ladder)
  • Drowning (Lake)
  • Abandoned (Left behind)
  • Electrocution (Circuit Bees/Lightning)
  • Kicking (Nutcracker)
  • Spring (Coilhead)
  • Cocoon (Spider)
  • Slime (Hygrodere)
  • Possession (Masked)
  • Decapitation (Little Girl)

Walkie Talkie

Triggers when holding Walkie Talkie and when speaking into it

Events:

  • LC_WalkieTalkie_Hold_On
  • LC_WalkieTalkie_Hold_Off
  • LC_WalkieTalkie_Power_On
  • LC_WalkieTalkie_Power_Off
  • LC_WalkieTalkie_Speak_On
  • LC_WalkieTalkie_Speak_Off

Player Damage

Triggers when the local player receives damage

Events:

  • LC_PlayerDamage
  • LC_PlayerDamage_Shovel

Credits

  • Advanced deaths referenced from Coroner Mod

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
VNyanCommands-1.3.0.zip
File size
1.1 MiB