VNyanCommands
Create interactions in VNyan based on Lethal Company events
About this mod Author’s original text
Lethal Company VNyan Commands
Create interactions in VNyan based on Lethal Company events
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Table of Contents
Installation
Preferred Method: Using a mod manager
Manual Method
Available Events
Player Death
Walkie Talkie
Configuring VNyan
Using premade graphs
Creating graph from scratch
Advanced Configuration
Contact
Credits
License
Installation
Using a mod manager
- Install Mod Manager
- Head to the the mod's page
- Press "Install with Mod Manager"
- Follow instructions
Manual method
- Install BepInEx 5
- Download LC_VNyanCommands-vX_X_X.zip from the Release Page or
- Copy the BepInEx folder inside the zip file and paste into your Lethal Company game folder
Available Events
Player Death
Triggers on player death.
Events:
- LC_Death (Triggers on player death no matter the cause)
- LC_Death_{Cause} (Triggers on death by an specific cause). Example: LC_Death_Electrocution
Available causes:
- Unknown (Ghost Girl/Hygrodere/Baboon Hawk)
- Bludgeoning (Shovel)
- Gravity (Falling)
- Blast (Landmine)
- Strangulation (Bracken)
- Suffocation (Snare Flea or Mask)
- Mauling (Eyeless Dog, etc)
- Gunshots (Turret/Nutcracker Shotgun)
- Crushing (Dropship/Extension Ladder)
- Drowning (Lake)
- Abandoned (Left behind)
- Electrocution (Circuit Bees/Lightning)
- Kicking (Nutcracker)
- Spring (Coilhead)
- Cocoon (Spider)
- Slime (Hygrodere)
- Possession (Masked)
- Decapitation (Little Girl)
Walkie Talkie
Triggers when holding Walkie Talkie and when speaking into it
Events:
- LC_WalkieTalkie_Hold_On
- LC_WalkieTalkie_Hold_Off
- LC_WalkieTalkie_Power_On
- LC_WalkieTalkie_Power_Off
- LC_WalkieTalkie_Speak_On
- LC_WalkieTalkie_Speak_Off
Player Damage
Triggers when the local player receives damage
Events:
- LC_PlayerDamage
- LC_PlayerDamage_Shovel
Credits
- Advanced deaths referenced from Coroner Mod
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: