VirtualInsanity

v1.1.6·Updated 2025-02-15

A Mod To Make Lethal Company Harder Than It Needs To Be

About this mod Author’s original text

Virtual Insanity

Changes:

Elevator Changes

The elevator has a 10% chance of breaking down and killing any player near it

Old Bird Changes

Missile machine gun, fire rate is now 0.1

Snare Flea Changes

Snare fleas one-shot

Barber Changes

Time between hops to 1

Jester Changes

Wind up time is 1-5 seconds

Maneater Changes

Become adults on spawn

Hydroneer Changes

Cannot be calmed

Coil Head Patches

Reverts the rework so the head never coils inward

Player Changes

  • Players die on exhaustion
  • Player is perma-drunk When on a moon
  • Player dies on max insanity
  • Water Kills you

Nutcraker Changes

They very fast

Weather Changes

  • All moons are eclipsed
  • Always Meteor

Misc

  • Cannot Leave Unless Autopiliot
  • Doubled Qouta

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackBMX-LobbyCompatibilityAinaVT-LethalConfigSigurd-CSync

File & checksum

Filename
VirtualInsanity-1.1.6.zip
File size
146.6 KiB