VirtualInsanity
A Mod To Make Lethal Company Harder Than It Needs To Be
About this mod Author’s original text
Virtual Insanity
Changes:
Elevator Changes
The elevator has a 10% chance of breaking down and killing any player near it
Old Bird Changes
Missile machine gun, fire rate is now 0.1
Snare Flea Changes
Snare fleas one-shot
Barber Changes
Time between hops to 1
Jester Changes
Wind up time is 1-5 seconds
Maneater Changes
Become adults on spawn
Hydroneer Changes
Cannot be calmed
Coil Head Patches
Reverts the rework so the head never coils inward
Player Changes
- Players die on exhaustion
- Player is perma-drunk When on a moon
- Player dies on max insanity
- Water Kills you
Nutcraker Changes
They very fast
Weather Changes
- All moons are eclipsed
- Always Meteor
Misc
- Cannot Leave Unless Autopiliot
- Doubled Qouta
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackBMX-LobbyCompatibilityAinaVT-LethalConfigSigurd-CSync