UnlethalCompany

v1.1.0·Updated 2024-08-22

Removes all threats. Turrets, entities, crush traps, and landmines are all executed.

About this mod Author’s original text

UnlethalCompany

Removes all enemies from the game.

If you want to use this in multiplayer, EVERYONE needs to have this mod installed.

Known Issues

  • Turrets do not fully get removed. Their AI is removed, they will not shoot at you, but they are still visible. I don't consider it too big of a problem, they won't shoot you.
  • This might happen with landmines too, but they will not explode.
  • Crush traps suffer the same fate. They will not crush you, but their mesh will remain.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
UnlethalCompany-1.1.0.zip
File size
39.2 KiB