UnityMDK

v1.3.0·Updated 2024-05-05

Personal C# library for modding Unity games.

About this mod Author’s original text

Unity MDK

Just a small personal collection of tools for making mods with Unity.

Mostly for my own usage.

Features

  • Easy injection of components at runtime
  • Patching prefabs
  • Easy binding of ConfigEntry

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
UnityMDK-1.3.0.zip
File size
57.0 KiB