UEXP Bank
Terminal bank for desperate employees. Borrow against your quota. Hide credits in a vault. Fees optional? No.
About this mod Author’s original text
UEXP Bank
The Company pays late.
Monsters eat early.
We do both.
Type BANK on the ship terminal. Loans for crews who already spent the scrap. A vault for credits you don't trust your friends with.
The vault
Stash your own money (up to 2000 by default). No interest. No sympathy.
Take it back with withdraw. We keep a small fee out of the vault - on top of what you asked for - because we can.
Fill past the cap? We fill to the limit and tell you. Getting fired? Vault dies with the job. Expected.
The loans
Borrow against your quota (2.5x by default). Line of credit freezes while you still owe. Quota went up? Cute. Pay to zero first.
You get a grace window (same length as your deadline days). After that we skim a daily fee. Fall behind hard enough and the rate gets angry.
Pay us properly (after we've already taken cash interest at least once) and we might:
- knock 1% off your standing rate for next time
- buy you a random catalogue bribe (no suits - fashion is a paid DLC)
Read bank terms if you enjoy paperwork. Or don't. We still charge you.
Commands
- bank - status, debt, vault, doom level
- deposit 1000 / dep 1000 - hide money
- withdraw 500 / wd 500 - take it back
- loan 500 / borrow 500 - instant regrets
- pay 200 / pay all - feed the beast
- terms - the fine print
bank deposit... / bank loan... still work if you're polite.
Plays nice with
UnlimitedQuota (longer deadlines = longer grace - we noticed).
Does not play nice with
LethalDebt, F&C DaveCo, and other money/debt mods. Pick one predator.
Install
BepInEx, CSync, TerminalApi, LethalNetworkAPI.
Everyone in the lobby needs this. Host runs the books. Clients still need the terminal.
Drop it in plugins. Blame the bank, not your friends.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: