TZPBluntReplacer
Replaces the TZPInhalant with a blunt and makes it unlimited, 420 yo!
About this mod Author’s original text
TZP Blunt Replacer
Replaces the TZP-Inhalant model with a blunt and makes it unlimited, 420 yo!
r2modman Installation
- Not tested or even attempted.
App Installation
- NOT TESTED. Install at own risk.
Manual Installation
- Install BepInEx
- Extract Weedmod.dll and weedmodprops into the plugins folder of BepInEx
- Give me a hug.
Tested and working. If there are any issues, report them to me on twitter @Ex0du5_2169.
Naturally, this will conflict with any mod that attempts to modify the TZP-Inhalant model and fuel value.
Changes
- 1.0.0 - Released, tested and uploaded.
- 1.1.0 - Fixed model replacement: Moved patch from 'EquipItem' to 'Update'
- 1.2.0 - Swapped around some code, only thing called in 'Update' is turning off the meshrenderer. This was because of a noticable performance drop due to repeated object instantiation.
- 1.3.0 - Added smoke particle effects. WIP, may need further alterations depending on feedback.
- 1.3.5 - Swapped ___Fuel=1f into the Update class. This 'should' fix the isssue with the blunt not being unlimited.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack