TVSync

v2.0.0·Updated 2026-07-19

Perfectly synchronized YouTube TV playback for Lethal Company multiplayer.

About this mod Author’s original text

TVSync - Synchronized TV Playback

A Lethal Company mod that provides perfectly synchronized YouTube video playback on the ship television for all players in multiplayer.

Fork of YTTV / Television Controller with a complete rewrite of the networking layer.

Features

  • Host-authoritative playback - the host controls everything; clients mirror the host state
  • Drift correction - periodic sync broadcasts keep all clients within 150ms of the host
  • Ready-check system - playback doesn't start until all players have downloaded and prepared the video
  • Late join support - players joining mid-video automatically sync to the current position
  • Pause/Resume/Seek/Stop/Restart - all synchronized across all players
  • Client-side volume - each player controls their own volume independently
  • Position memory - optionally remembers position when toggling TV off/on
  • Multi-language - English and Russian support

Commands

| Command | Description |

|---------|-------------|

| /tplay [URL] | Play a YouTube video (host only) |

| /ttime [TIME] | Seek to timestamp, e.g. 1:30 or 1:02:30 (host only) |

| /treset | Restart from beginning (host only) |

| /tpause | Pause playback (host only) |

| /tresume | Resume playback (host only) |

| /tstop | Stop playback entirely (host only) |

| /tvolume [0-100] | Set your local volume |

| /tposition [true/false] | Toggle position memory |

| /thelp | Show help |

How Sync Works

  • Host receives /tplay command
  • Host broadcasts the URL to all clients
  • Each client downloads and prepares the video independently
  • Each client reports "ready" back to the host
  • Host waits until all clients are ready (or timeout expires)
  • Host picks a future network timestamp and broadcasts "start at time X"
  • All clients begin playback at exactly the same network moment
  • Every 3 seconds, host broadcasts its current playback position
  • Clients compare and apply drift correction (speed adjust or hard seek)

Installation

Drop the TVSync.dll into BepInEx/plugins.

The mod will automatically create a TVSync/ folder in your game directory with language files and yt-dlp.

Configuration

Config file: BepInEx/config/TVSync.cfg

  • Language - en or ru
  • DriftThresholdMs - max drift before correction (default: 150ms)
  • SyncIntervalSec - how often host broadcasts sync (default: 3s)
  • ReadyTimeoutSec - max wait for all players (default: 30s)
  • MaxSeekThresholdMs - drift above this does hard seek (default: 500ms)

Credits

  • Original: KoderTech (Television Controller)
  • Fork: TheByteNinja (Television Controller Fix)
  • Fork: MAR-Mods (YTTV)
  • Sync rewrite: whelve13 (TVSync)

AI was used in the process of rewriting.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
TVSync-2.0.0.zip
File size
95.5 KiB