tuwwa modpack

v1.0.0·Updated 2024-01-09

Modpack for me and my friends but you can use it too

About this mod Author’s original text

BepInEx Framework

This is the pack of all the things you need to both start using mods, and start making mods using the BepInEx framework.

To install, extract contents of the inner BepInExPack to the gamefolder, such that the winhttp.dll file sits right next to RiskOfRain2.exe.

The zip looks like:

\BepInExPack <----- move the contents of this folder

manifest.json

readme.md

icon.png

What each folder is for:

  • BepInEx/plugins - This is where normal mods/plugins are placed to be loaded. If a mod is just a NAME.dll file, it probably goes in here. For your own organisation, consider putting them inside folders, eg: plugins/ActualRain/ActualRain.dll
  • BepInEx/patchers - These are more advanced types of plugins that need to access Mono.Cecil to edit.dll files during runtime. Only copy paste your mods here if the author tells you to.
  • BepInEx/config - If your plugin has support for configuration, you can find the config file here to edit it.
  • BepInEx/core - Core BepInEx.dll files, you'll usually never want to touch these files (unless you're updating manually)

What is included in this pack

Doorstop 4

This is what loads BepInEx.

BepInEx 5.4

This is what loads all of your plugins/mods.

Customized BepInEx configuration

BepInEx config customized for use with RoR2.

BepInEx.GUI

Graphical User Interface meant to replace the regular console host that is used by BepInEx when the config setting is enabled.

FixPluginTypesSerialization

Enables custom Serializable struct stored in plugin assemblies to be correctly deserialized by the Unity engine's Deserializer.

RoR2BepInExPack

Provides fixes that makes it easier for modders to create and maintain their mods while preventing harmful bugs.

Writing your own mods

There's 2 documentation pages available:

  • R2Wiki
  • BepInEx docs

Places to talk:

  • RoR2 modding discord
  • General BepInEx discord

BepInEx contains helper libraries like MonoMod.RuntimeDetour and HarmonyX

Changelog

Available in the CHANGELOG.md file

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

2018-LC_APIBepInEx-BepInExPackRickArg-Helmet_Camerastinyhoot-ShipLootanormaltwig-LateCompanyDrakorle-MoreItemsmatsuura-HealthMetricsOrtonLongGaming-FreddyBracken

File & checksum

Filename
tuwwa_modpack-1.0.0.zip
File size
120.7 KiB