TurretsShootEverything

v1.0.0·Updated 2026-10-04

Turrets shoot every entity: players AND monsters. Host-authoritative, config-driven, compatible with ToilHead and FairAI.

About this mod Author’s original text

Turrets Shoot Everything

Turrets no longer ignore monsters. They now fire at players and every enemy in line of sight.

Features

  • Turrets target any killable enemy in range with line of sight (vanilla logic still handles players, and players keep priority).
  • Fully configurable: range, damage per bullet, fire rate, charge time, per-enemy ignore list.
  • Host-authoritative damage: only the host needs to run the logic, but everyone should have it installed for matching configs.
  • ToilHead: turret-head enemies are treated like any other enemy; a turret never shoots the creature it is attached to. Optional SpareEnemiesWithOwnTurret setting.
  • FairAI: this mod patches no AI methods (only a harmless postfix on Turret.Update), so there is no overlap.

Config (BepInEx/config/thedoggaming16.TurretsShootEverything.cfg)

|Setting|Default|Description|

|-|-|-|

|Enabled|true|Master switch|

|Range|30|Max target distance|

|DamagePerShot|1|Damage per bullet to enemies|

|FireInterval|0.21|Seconds between bullets|

|ChargeTime|1.0|Tracking time before firing|

|SpareEnemiesWithOwnTurret|false|Don't shoot enemies carrying a turret|

|IgnoredEnemies|(empty)|Comma-separated enemy names to never shoot|

Known limitations

  • Muzzle flash/sound for enemy shots are played on the host only.
  • Please report incompatibilities with other mods on the GitHub issues page.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
TurretsShootEverything-1.0.0.zip
File size
11.5 KiB
SHA-256
7f05f644869cf613010ac76d5d2de0fe7e1bced6d213f32d4db02ccced3e87e0
Stored at
2026-10-10 18:43