TurretKey

v1.2.1·Updated 2024-04-20

Turrets can now be disabled if you use a key on them!

Screenshots 1 screenshots

About this mod Author’s original text

Turret Key

This mod simply adds functionality to keys so you can disable a turret by clicking on it with a key.

Changelog

1.2.1

  • Fixed dotnet publish emitting unwanted dlls into package

1.2.0

  • Added a config entry to re-enable the turret after an amount of time.

1.1.0

  • Added a config entry to give a chance to break the key when used on a turret.

1.0.1

  • Turrets now properly stop firing when disabled

1.0.0

  • Initial release

Acknowledgments

  • bmatusiak for the re-activation config entry.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
TurretKey-1.2.1.zip
File size
24.2 KiB