TurretKey
Turrets can now be disabled if you use a key on them!
Screenshots 1 screenshots
About this mod Author’s original text
Turret Key
This mod simply adds functionality to keys so you can disable a turret by clicking on it with a key.
Changelog
1.2.1
- Fixed dotnet publish emitting unwanted dlls into package
1.2.0
- Added a config entry to re-enable the turret after an amount of time.
1.1.0
- Added a config entry to give a chance to break the key when used on a turret.
1.0.1
- Turrets now properly stop firing when disabled
1.0.0
- Initial release
Acknowledgments
- bmatusiak for the re-activation config entry.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack