Trenches
[V61] A moon where the entrance is guarded by turrets
Screenshots 3 screenshots
About this mod Author’s original text
Trenches
Trenches Map with networked turrets
This planet costs less then other paid planets but provides a lot of risk.
Overview
The map consists of two trenches guarded by turrets. One trench can only be used to go back or if you bring a jetpack.
The entrance is at the end of the trenches, and two exits are located below one of the turret towers and at the end of the second trench respectively.
I recommend getting a mod that gives some extra sprint since the run is a bit longer than many other maps
Difficulty: S+
Cost: 100
Scrap: 16 - 20
Outdoor Enemies: Old-bird & eyeless Dogs
Weather: Eclipsed & Foggy
2 Emergency entrances.
Transmission: "We found a crack in their defenses to land in, but the turrets are still active. Don't get caught... or do, it makes no difference for the company."
Old video
Versions:
- 1.6.0 +
- see change log
- 1.5.0
- fixed the dropship location being bugged when landing.
- added some extra detail for the second trench
- made it easier to place a ladder in the second trench
- added a blue guiding line to the walls that guides to the main entrance.
- 1.4.2 v56
- trucks can now spawn (would not recommend using on this map)
- fixed netcode for v56
- 1.4.0
- Bug fixes (more in changelog)
- textures!
- earlier monsters
- 1.2.0
- The day time is back to normal (To fix an LLL bug that results in skipping a day if the daytime is longer. A bit unfortunate for this map)
- The First turret can no longer see you in the ship.
- The Second turret moves slower to make it easier to avoid.
- fixed turret not targeting players at some angles.
- turret damage reduction (25 -> 15)
- attempted to fix a bug that results in turrets getting stuck (untested)
- 1.1.0
- Longer days, more ways to the entrance
- more time before the first turret activates
- a bit safer for hidding from flying robots
- details in changelog
- 1.0.0
- fully networked turrets
- dont die:)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: