Tranquillity
v0.5.30 Tranquillity - Eternal sunlight and aggressive fauna. 16 hours before leaving. A+ moon crowded with enemies. Custom enemies and interiors (Manor+Facility). 2 'adapted' monsters. Turrets in, Mi
About this mod Author’s original text
42 Tranquillity (A+ Moon)
42 Tranquillity
A free but quite hard moon (A+). Custom Manor/Facility interior, 2 monster variants. Turbines, turrets and mines. Decent loot.
Bring a shovel. And some bandages.
FAQ:
- May I stay on the moon forever? -> no, it's a visual effect only
NOTE:
Known Issues:
- Some paths are a bit too short
- One of the custom enemies is a bit borked (visually). One of them seems to be fast, but gameplay wise it works pretty much as its "original" version
CREDITS:
- IAmBatsby - LLL and support
- Xu Xiaolan - Support and advice
- NomNom - Project Patcher
- Starlancer - "The" tutorial. AI fix for exteriors
- Autumnis
- BBAPepsiMan
- bio-monty
- Purple
- Zaggy1024
- WildWu
- The whole LC modding community (especially those I might have forgot to thank - I'm terrible with names^^)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackIAmBatby-LethalLevelLoaderAudioKnight-StarlancerAIFix