TouhouCompany
[Update: BugFix] Oriental models and sound effects replacement of objects in the scene, configurable. This mod replaces the models in the scene with Touhou relative objects and audio. All configurable. Including: CompanyBuilding=>Hakurei Shrine, MarchBuilding=>Scarlet Devil Mansion, DropShip=
About this mod Machine translation
TouhouCompany
This mod replaces many objects with Touhou-related assets.
Original work: Dongfang Project by Shanghai アリス花乐団
- Replaces the Jack o' Lantern to YukuriReimu.
- Replaces the Plushie Pajama Man to Shanghai Humanoid.
- Replaces the itemShip to Moriya Branch.
- Replaces the CompanyBuilding to Hakurei Shrine.
- Replaces the MarchBuilding to Scarlet Devil Mansion.
Issues
- Others:
The Blender and Unity related issues with the models are beyond my knowledge.
I would appreciate it if someone could help.
Always waiting for collaborators.
Credits
More credits see TouhouPlayerModels
- The model of YukuriReimu, Shanghai Ningyo, Hakurei Shrine (partly) and Scarlet Devil Mansion is made by Nya: MikuMikuDance Related のページ
- The main structure of Hakurei Shrine is made by Kamoi Nobu: Hakurei Shrine beta version 0.8.1
- The sound of shrine suzu is got from PocketSound
- The model of Moriya's Branch is made by youkan: Moriya's Branch
- The model of skydome is made by Rintaro Udada・Cat々: Rintaro Udada・Cat々
- The model of Holy chariot ship is made by Anon: 东星星莲式の圣苇车ステージ
- The model of sukima is made by zakoneko: Yukari Yakumo (Zakoneko))
- The model of ミニBagua Furnace Ver1.3 is made by 子: MMD Used by ミニBagua Furnace モデル
(Hope I didn't forget anyone.)
All rights reserved by their original owner. The modified assets will not be made public unless made by myself or being permitted.
Contact
- GitHub
- BiliBili
- Steam
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.