TooManyExplosions

v1.1.0·Updated 2024-05-05

Is there such a thing as too many explosions? One way to find out. You can also throw landmines now.

About this mod Author’s original text

TooManyExplosions

Not as many explosions as I would like, but that will soon change.

Features

Added Functionality

  • Landmines can be disarmed, picked up, and thrown like a frisbee. Upon landing, they automatically re-arm.
  • Dropping the landmine does not automatically arm the landmine.
  • Only the values from the host's config file will be used when determining what is enabled and the chances for events to occur. It will not overwrite the other player's config files.

Explosive Events

  • When using an airhorn, clown horn, or a gift, there is a chance for an explosion to occur. (default 5%)
  • When a player lands after falling a short distance, there is a chance for an explosion to occur. (default 5%)
  • On a player's death, there is a chance for an explosion to occur. (default 10%)
  • On an enemy's death, there is a chance for an explosion to occur. (default 10%)

Config File Options

  • Filename: lc.zapajax.TooManyExplosions.cfg
  • Enabling/disabling explosive events
  • Chance for explosive events to occur
  • Enabling/disabling the disarming/purchasing of landmines

Contact

If you find a problem, just send an email to zapajaxdev@gmail.com

Known Errors

  • When a non-host converts a landmine to a throwable landmine, a RPC error occurs on the host side. So far, it hasn't caused any problems.
  • Sometimes when a client difuses a landmine, it spawns the ThrowableLandmine without destroying the actual landmine.
  • When throwing the landmine during the ship's decent/ascent, the physics acts really weird. I'm still looking into this one.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-HookGenPatcherEvaisa-LethalLib

File & checksum

Filename
TooManyExplosions-1.1.0.zip
File size
437.0 KiB