TooManyEmotesProgression
TooManyEmotes addon: emotes are no longer bought from the terminal. They turn up on moons as dancing figurines, and whoever claims one first keeps the emote.
About this mod Author’s original text
Maco's TooManyEmotes Progression
Emotes stop being something you buy and become something you find.
Little dancing figurines turn up on moons, each one performing the emote it holds. Scan one to
see which emote it is and how rare it is. Pick it up, press left mouse, and that emote is
unlocked for you alone. First come, first served: whoever claims a figurine gets it, and the
figurine is spent. They are worth no money, so the only thing to do with one is claim it.
The TooManyEmotes terminal store is closed by default, which makes figurines the only way to
unlock an emote.
- Everyone in the lobby needs this mod, and the same emote packs. TooManyEmotes identifies
emotes by their position in its animation list, so mismatched installs hand out the wrong
emote.
- Turning on TooManyEmotes' own ShareEverything works too, and makes one figurine unlock its
emote for the whole crew instead of for one player.
- Figurines are placed on top of the moon's own loot rather than in its scrap table, so they
never take spawns away from real scrap. Bigger interiors get more of them.
Why it exists
I made this for my own modpack, where buying emotes from a terminal never fitted the rest of
the game. Putting it up in case anyone else wants the same thing.
Made with AI
All of the code in this mod was written by Claude (Anthropic's AI, through Claude Code), directed and play-tested by me.
The mod ships no emotes, animations or models of its own: everything you see is built at runtime out of the
game's own objects and TooManyEmotes'.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: