Toggle Enemies

v1.0.9·Updated 2026-06-13

[V80] Makes you able to toggle all vanilla enemies individually!

About this mod Author’s original text

Check out the discord!

Releases

Version 1.0.9

Fixed Feiopar, Giant Sapsucker & Backwater gunkfish not being in entity removal list!

Version 1.0.8

Updated mod to V.80 Update!

Version 1.0.7

Replace description of the mod

Version 1.0.6

Added new monsters from the V.55 Update & fixed some config problems!

Version 1.0.5

Fixed incorrect console output for flower snake.

Version 1.0.4

Added last changelog (I forgot) & added flower snake (I forgot).

Version 1.0.3

Added compatability with new V50 monsters.

Version 1.0.2

Fixed coil head not spawning & added BepInEx to the dependencies.

Version 1.0.1

Added Host Detection.

Version 1.0.0

Initial release.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Toggle_Enemies-1.0.9.zip
File size
79.3 KiB