Titanfall Simulacrum Playermodel
Adds 5 variants of the Phase Pilot playermodel from Titanfall 2
About this mod Author’s original text
Titanfall Simulacrum Playermodel v6.0.1
Adds 5 variants of the Phase Pilot playermodel from Titanfall 2
Instructions
Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI and More Suits are also installed.
Model replacements can be found on the suit rack.
Changelog
- V6.0.1
- Resized models
- V6.0.0
- Added Female Variants
- Renamed Suits
- Fixed an issue that could cause potential conflicts with other ModelReplacementAPI mods
- V5.1.1
- Jigglebones now work again
- V5.1.0
- Fixed an issue with the suit textures
- Added my own custom variant of the model
- V5.0.2
- Added a missing emissive texture across all 3 variants
- V5.0.1
- Added opacity to certain textures
- Updated suit textures
- Updated README
- V5.0.0
- Added IMC and Militia Variants of the model
- Updated README
- Updated Icon
- V4.0.0
- Jigglebones are now working
- Jumpkit and Faceplate now glow
- Redid the texturing (playermodel now looks signficantly more refined and closer to what you'd see in TF2)
- V3.0.1
- Fixed README formatting issue
- V3.0.0
- Inverted changelog (is now newest entry on top).
- Updated README
- Changed display suit
- Added Jiggle Physics however they do not yet work for an unknown reason.
- V2.0.1
- Added custom texture to the suit on the rack
- Updated description to reflect V2.0.0 changes
- V2.0.0
- Mod no longer overrides the default orange suit, there is now a "Simulacrum" suit
- More Suits by x753 is now a dependency
- V1.0.0
- Updated README
- V0.1.1
- Resized model to touch the floor and not levitate
- v0.1.0
- Released
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackBunyaPineTree-ModelReplacementAPIx753-More_Suits