TidalCompanyTime
A modpack for friends! it does things (tentatively)
About this mod Author’s original text
All changes for mod configs (probably), plus some notes on specific features:
BarberFixes
Music
DrumrollFromAll: true
BetterFog
Auto Sync Preset/Mode Settings
Added line "Aquatis&eclipsed=Thick Orange"
BetterScanVision
Night Vision Parameters
Night vision range maximum scalar: 3
Night vision intensity maximum scalar: 12
Outdoors Night Vision Parameters
Outdoors night vision intensity scalar: 9
- Default value felt bad on my eyes
BetterSpraypaint
Client-side
MaxSprayPaintDecals: 2000
- Original value halved to see if it helps improve performance around lots of spray paint
BetterStamina
Factory
StaminaRegenMultiplierOutsideFactory: 1.5
SprintStaminaConsumptionOutsideFactory: 0.9
- SpeedMultiplierInsideFactory: 1.1
SpeedMultiplierOutsideFactory: 1.15
Movement Speed
LadderClimbSprintSpeedMultiplier: 1
- Set to 1 (vanilla value); handled by BetterLadders
Stamina Consumption
Jump stamina consumption multiplier: 65
Stamin Regen
Idle stamina regen multiplier: 2.0
Walk stamina regen multiplier: 1.4
Crouch stamina regen multiplier: 1.35
BetterVehicleControls
Settings
Automatic Handbrake Release: true
Automatic Handbrake Pull: true
Ignition Chance: 75
ButteryFixes
Gameplay
FixFireExits: false
- Handled by GeneralImprovements
MaskHornetsPower: true
Visual
GameResolution: High
ShowApparatusValue: true
Chameleon
Exterior
RainyMarch: false
StormyGordion: Never
Rendering
FogQuality: Medium
CelestialTint
- Ship
DisplayShipParts: true
ShipDoorAccess: true
CoilHeadStare
CoilHeadStare
Time until stare: 6
Max stare distance: 10
com.ctnoriginals.crosshair!General
Cross hair size: 60
Cross hair text: +
- Changed from - + -; maybe less distracting. Slightly increased size (above option) to compensate
Appearance
Cross hair opacity: 65
CruiserAdditions
Cruiser+
Scrap: false
- Maybe reenable and test at some point? No issues, just not sure if scrap is wanted
1up: true
Disable input: true
CruiserImproved
Cruiser Health
Cruiser invulnerability duration: 1
Cruiser critical invulnerability duration: 5
Critical protection hit count: 10
General
Disable Radio Static: true
EladsHUD
General
Healthbar hide delay: 20
EnemySoundFixes
Misc
BetterMimicSteps: true
FasterItemDropship
General
MaxLandDuration: 120
GeneralImprovements
Enemies
- MaskedEntitiesCopyPlayerLooks: SuitAndCosmetics
- Set to default after installing Mirage
ExtraMonitors
MonitorBackgroundColor: 050505
- Value recommended by mod's config
ShipExternalCamFPS: 10
- Increase if performance is fine?
ShipExternalCamSizeMultiplier: 2
ShipInternalCamFPS: 10
- Increase if performance is fine?
SyncMonitorsFromOtherHost: true
UseBetterMonitors: true
GameLaunch
AutoSelectLaunchMode: ONLINE
MenuMusicVolume: 25
SkipStartupScreen: true
- Enable only if not using IntroTweaks
Inventory
Pickup in order: true
Mechanics
AllowQuotaRollover: true
MinimumStartingMoney: 60
- Disable after testing
- ScrapValueWeatherMultipliers: None:0.4, DustClouds:0.5, Foggy:0.5, Rainy:0.55, Flooded:0.6, Stormy:0.7, Eclipsed:0.8
- Using values recommended in mod's config
ScrapAmountWeatherMultipliers: None:1.0, DustClouds:1.2, Foggy:1.2, Rainy:1.3, Flooded:1.4, Stormy:1.5, Eclipsed:1.6
- Using values recommended in mod's config
StartingMoney: 40
StartingMoneyFunction: PerPlayerWithMinimum
Unlock doors from inventory: true
- Helpful with ReservedUtilitySlot's reserved key slot feature
Scanner
ScanPlayers: true
- ShowDoorsOnScanner: false
- Reverted to false due to potential compatibility issues with ScanShipEverywhere (mentioned on mod's page)
ShowDropshipOnScanner: true
Ship
DisableShipCamPostProcessing: true
HideClipboardAndStickyNote: true
SaveShipFurniturePlaces: All
SpeakerPlaysIntroVoice: false
Teleporters
InverseTeleporterCooldown: 60
KeepItemsDuringInverse: NonScrap
KeepItemsDuringTeleport: NonScrap
Terminal
- ShowMoonPricesInTer
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: