TheEverRed
The Ever Red - a once sacred land lost to time. Explore a new moon with a few surprises. This moon does not stray far from vanilla but is attempting to deepen the exploration of vanilla-like moons.
Screenshots 4 screenshots
About this mod Author’s original text
The Ever Red
The Ever Red — a once sacred land lost to time.
Explore a custom moon with towering obelisks, featuring a familiar yet hauntingly altered experience. This moon stays true to the feel of vanilla Lethal Company while aiming to expand on its atmosphere and sense of exploration.
📦 Features
- A new vanilla-style moon to explore
- Subtle environmental and design twists
- Keep your eyes open, dangers lurk in the mold spores
🔧 Dependencies
- BepInExPack by BepInEx
- LethalLevelLoader by IAmBatby
🙏 Thanks & Credits
- Mouseclops
- Audio Knight
- BepInEx
- IAmBatby
- r2modman
- Narpy
- BBAPepsiMan
Changes
- v1.0.0:
- Testing phase
- v1.0.1:
- Added pictures page
- Added changelog
- Added Git repo added
- v1.2.0:
- Dust Clouds is now the primary weather type
- Optimised mold spores, so now loading in should be smoother and easier to navigate
- Outside enemy updates
- v1.2.1:
- Corrected images in readme file to populate correctly
- v1.2.2:
- Updated mod page wording
- v1.3.0:
UPDATES
- Complete terrain rebuild and overhaul
- Camera distance overridden - now mountains shouldn't faze in and out of view
- POI around the map have a chance to spawn loot
- Added more dangers around the map
- Volumetrics are thicker and more red
- Built a bridge to the fire escape
- More mold spores around the map
- Adjusted outside enemy spawns
- Danger level upgraded to B+
- Increased route price
- Updated mod page wording
BUG FIXES
- Fixed outside items despawning on moon change
- Added collisions to outside objects
- Fixed Navmesh - enemies now will no longer go under terrain
- Removed some AI spawn nodes
- v1.3.1:
UPDATES
- Optimised Nav Mesh
- Optimised Occulusion
- Added some terrain details
- Updated fire exit bridge
- Minefield now has an additional loot spawn but is more dangerous (loot is not guaranteed to spawn every time)
- Adjusted fog to now reach the bounds of the map and rise higher in elevation
- Added Bunker Spider to outside enemy spawns
- Added The Ever Red moon video to ship
BUG FIXES
- Fixed some mines not being correctly positioned
- Adjusted AI spawn points
- Increased daytime and outside enemy spawn count
Thanks for downloading!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: