TheEverRed

v1.3.1·Updated 2025-05-14

The Ever Red - a once sacred land lost to time. Explore a new moon with a few surprises. This moon does not stray far from vanilla but is attempting to deepen the exploration of vanilla-like moons.

Screenshots 4 screenshots

About this mod Author’s original text

The Ever Red

The Ever Red — a once sacred land lost to time.

Explore a custom moon with towering obelisks, featuring a familiar yet hauntingly altered experience. This moon stays true to the feel of vanilla Lethal Company while aiming to expand on its atmosphere and sense of exploration.

📦 Features

  • A new vanilla-style moon to explore
  • Subtle environmental and design twists
  • Keep your eyes open, dangers lurk in the mold spores

🔧 Dependencies

  • BepInExPack by BepInEx
  • LethalLevelLoader by IAmBatby

🙏 Thanks & Credits

  • Mouseclops
  • Audio Knight
  • BepInEx
  • IAmBatby
  • r2modman
  • Narpy
  • BBAPepsiMan

Changes

  • v1.0.0:
  • Testing phase
  • v1.0.1:
  • Added pictures page
  • Added changelog
  • Added Git repo added
  • v1.2.0:
  • Dust Clouds is now the primary weather type
  • Optimised mold spores, so now loading in should be smoother and easier to navigate
  • Outside enemy updates
  • v1.2.1:
  • Corrected images in readme file to populate correctly
  • v1.2.2:
  • Updated mod page wording
  • v1.3.0:

UPDATES

  • Complete terrain rebuild and overhaul
  • Camera distance overridden - now mountains shouldn't faze in and out of view
  • POI around the map have a chance to spawn loot
  • Added more dangers around the map
  • Volumetrics are thicker and more red
  • Built a bridge to the fire escape
  • More mold spores around the map
  • Adjusted outside enemy spawns
  • Danger level upgraded to B+
  • Increased route price
  • Updated mod page wording

BUG FIXES

  • Fixed outside items despawning on moon change
  • Added collisions to outside objects
  • Fixed Navmesh - enemies now will no longer go under terrain
  • Removed some AI spawn nodes
  • v1.3.1:

UPDATES

  • Optimised Nav Mesh
  • Optimised Occulusion
  • Added some terrain details
  • Updated fire exit bridge
  • Minefield now has an additional loot spawn but is more dangerous (loot is not guaranteed to spawn every time)
  • Adjusted fog to now reach the bounds of the map and rise higher in elevation
  • Added Bunker Spider to outside enemy spawns
  • Added The Ever Red moon video to ship

BUG FIXES

  • Fixed some mines not being correctly positioned
  • Adjusted AI spawn points
  • Increased daytime and outside enemy spawn count

Thanks for downloading!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

IAmBatby-LethalLevelLoaderBepInEx-BepInExPack

File & checksum

Filename
TheEverRed-1.3.1.zip
File size
62.1 MiB