TheEndMoon
Adds Minecraft The End as a moon!
About this mod Machine translation
LethalCompany_TheEndMoon
Added end as new moon!
Description: "The End" is a dark dimension resembling outer space, floating within the void.
High risk, high reward place.
Hazard level: S
Cost: 500
Factory Dungeon Weight: 100
Hotel Dungeon Weight: 100
Explanation: This planet is extremely dangerous. The island stands in the void, and the giant dragon soaring among the obsidian pillars is staring at it. Even outside the facility is no longer safe!
If you also want to join the update team, you can go to my github to make it together!
Used LethalExpansion as the front module
Model source:
Reference tutorial:
1.3.1
Adjusted the scrap generation in the facility and removed the scrap dependency that appeared in LethalExpansion
1.3.0
Added sound effects for the ender dragon and ender man, maybe this sounds cooler OvO
Fixed the problem of fire doors navigating to the void. Now there will be no "cross-door" problem between two fire doors.
Completely getting rid of the front-end requirement of LethalExpansion, now only requires LethalExpansionCore as a front-end module, which means possible compatibility with more modules (such as LethalLevelLoader)
1.2.0
Taking into account the increased fall damage in the new version, the position of the end ship has been adjusted.
Fixed ender crystal rotation animation
The sound effects of the Ender Dragon will be solved later.
1.1.0
Adjusted the scrap generation, now adds the original scraps of LethalSDK, and added my "MinecraftScraps" as a pre-module, now it is truly high risk and high reward!
If your scrap module is also made using LethalSDK, you can contact me and tell me the name of the scrap. Subsequent versions will be added to "The End"!
1.0.0
"The End" is officially added as a new MOON, but there are still some minor problems that have not been resolved: such as the sound effects of the ender dragon, only one of the multiple red doors is effective, the animation of the ender crystal is invalid, etc., but they will be gradually improved in subsequent versions!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: