Terminal that can kill

v1.5.0·Updated 2026-09-04

The terminal glitches: mines detonate and turrets go berserk instead of disabling, and closing ship & security doors crush anyone in the doorway.

About this mod Author’s original text

TERMINAL THAT CAN KILL

Language / Язык: English · Русский

TERMINAL THAT CAN KILL

Author: Solo00n

The ship and facility doors slam shut on anyone in the doorway, and the terminal stops disabling traps — it detonates mines and drives turrets berserk instead.

WHAT IT DOES

  • Deadly ship door — the hangar door crushes any player or monster standing in the opening when it closes (on the surface only).
  • Deadly facility doors — the big terminal-code security doors crush whoever is in the opening when they slam shut.
  • Remote mine detonation — entering a mine code blows it up instead of disabling it; a critical error chain-detonates nearby mines.
  • Turret rampage — entering a turret code sends it berserk (spins and fires at everyone); a critical error extends the rampage.
  • Hijacked traps — a trap can flip to your side: an allied turret behaves like a normal turret but cannot see players, and hunts monsters instead, and an allied mine can no longer be set off by the team and waits for a monster instead.
  • Turret head flip — after leaving berserk a turret smoothly turns its head 180° and rests facing the opposite way.
  • Barber-style death — door kills reuse the Barber (Clay Surgeon) death: the body is launched up and ragdolls.
  • Fully configurable — every mechanic can be tuned or turned off.

HOW IT WORKS

  • The kill zone is a thin oriented slab sitting in the doorway plane, not a proximity sphere — only someone standing in the opening is caught.
  • Ship door: detected via doorPower < 1 plus the ShipDoorClose animator state; the doorway is at a fixed world position (the ship never moves).
  • Facility doors: detected on the SetDoorOpen open→closed transition and processed frame by frame.
  • Traps use the vanilla synced RPCs (ExplodeMineServerRpc, EnterBerserkModeServerRpc) — no custom network objects.
  • Trap power is never forced, so power mods such as DefendFacility stay in charge of whether a trap is on; this mod only changes who it targets. Its mini turret is treated as the crew's own and is allied from the start.

MULTIPLAYER (HOST-AUTHORITATIVE)

Both the host and all clients must install the mod. It changes shared game rules, not one player's private state.

Players: each client only kills its own local player; KillPlayer syncs that death to everyone, so exactly one authoritative kill happens.

Monsters: only the host iterates and kills enemies (the host owns enemy AI), which syncs to clients.

Traps: mine and turret effects fire through the game's own server RPCs, so all clients see the same result.

Hijacks: the client that typed the code decides, then announces it on a vanilla RPC carrying a marker only this mod sends; everyone else obeys that marker and never rolls again, so no one can disagree — still no custom networking.

REQUIREMENTS

  • BepInEx 5.4.21+ (BepInEx-BepInExPack-5.4.2100)
  • Lethal Company V81

INSTALLATION

  • Mod manager (r2modman Mod Manager): search for the mod and click Install.
  • Manual: install the BepInEx pack, then drop Solon.TerminalThatCanKill.dll into BepInEx/plugins.

CONFIGURATION

File: BepInEx/config/Solon.TerminalThatCanKill.cfg (created on first launch).

KeyDefaultDescription

EnabledtrueMaster switch for the deadly-doors mechanic.

KillPlayerstrueKill players caught in a closing doorway.

KillMonstersfalseKill ship-capable monsters caught in a closing doorway.

AffectedDoorsBothShipDoor / TerminalDoors / Both.

SafeZoneSeconds5Grace period after landing during which doors do not kill.

DamageModeInstantKillInstantKill or DamageOverTime.

EnableRemoteControltrueDetonate/rampage traps instead of disabling them.

MineErrorChance0.15Chance a mine command detonates the mine instead of disarming it.

TurretErrorChance0.15Chance a turret command sends it berserk instead of disabling it.

TurretFlipOnBerserkExittrueTurret head turns 180° after leaving berserk.

EnableAlliedTrapstrueAllow a trap command to hijack the trap to your side.

AlliedChance0.25Chance a trap command hijacks the trap instead.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Terminal_that_can_kill-1.5.0.zip
File size
40.3 KiB