TemporalStorm
[v81] Adds Vintage Story's Temporal Storm as a weather
About this mod Author’s original text
Temporal Storm
Adds the Temporal Storm from Vintage Story as a weather
Item saving in DawnLib's config must be set to false for this mod to work correctly. False means DawnLib's Item Saving IS enabled.
Adds 3 Scrap and 7 Store Items
Temporal Gear
Single use item that lowers Temporal Instability at the cost of HP when activated
Madness Gear
Single use item that increases Temporal Instability at the cost of HP when activated
Edison Lightbulb
Light source that changes colour based off of the current Temporal Instability level
During a Temporal Storm, shifts from green to red as Temporal Instability rises, and remains orange whilst the weather is inactive
Tuning Cylinders
5 Tuning Cylinder store items that play different tracks on the Resonator unlockable
3 tracks from Vintage Story, 2 tracks from Lethal Company
Adds 3 Unlockables
Resonator
Plays music tracks from Tuning Cylander store items
Scales of Justice
Can hold an item on either scale and physically tilts depending on which item is heavier
Temporal Instability Meter
Displays the current Temporal Instability with its needle
Also displays the current storm warning stage, either Quiet, Approaching, Imminent or Low Stability
Adds 4 Enemies
Bell
Slow, durable enemy that does not directly attack players
Rings an alarm when it sees, touches, or is hit by a player
Whilst ringing its Bell alarm, Temporal Instability gain increases rapidly and wakes nearby locusts
Can investigate loud noises, and may stop to listen or hide while wandering
Locust
Swarm type enemy that creates a shared nest around the first locust spawn
Wanders near the nest, sleeps when calm, and wakes when the swarm is alerted
Chases players it sees and attacks at close range
Crouching makes players harder to detect
Corrupt Locust
More dangerous locust variant that leaps onto a player's face
Deals repeated damage while attached
Can be knocked off by hitting, stunning, or killing it
Sawblade Locust
Locust variant with a stronger, longer reaching saw attack
Holds attack range during cooldown instead of always rushing in
Deals more damage than a regular locust
Enemies only spawn when the Temporal Storm weather is active.
Hazards
Temporal Rifts
Temporal Rifts start to spawn and can eventually spawn enemies as Temporal Instability rises
Most Temporal Rifts spawn small groups of Locust variants, whilst few spawn normal enemies
Each Temporal Rift has limited amount of power, and spends that power spawning enemies using their pre-existing power values, and eventually weaken and close
Spatial Tears
Spatial Tears are a map object that can appear outside after the Thunderlord's Roar
They tear themselves open as the ship departs
Rust Objects
Rust Objects are objects of rust debri that appear outside during a Temporal Storm
Their size and damage are based off of the current Temporal Instability level, becoming more dangerous as the storm worsens
Touching Rust Objects can damage the player and slow their movement whilst standing in them
Gear Piles
Gear Piles are hazards that appear in the facility
Similar to Rust Objects, their size are based off of the current Temporal Instability level, but do not cause harm
Gear Piles can contain Temporal Gears and Madness Gears as the size reaches it's peak
These hazards only spawn when the Temporal Storm weather is active.
Rustic & Temporal Items
Rustic Items
Conductive scrap inside the facility can be permanently altered by the Temporal Storm. As Temporal Instability rises, conductive items begin to rust and become Rustic, lowering their scrap value and changing their appearance.
Temporal Items
As Temporal Instability rises, Rustic items not yet bought back to the ship have a few chances to become Temporal instead. These items gain a different appearance and have increased value.
Item Exposure Prevention
Scrap brought back to the ship are protected from further exposure to the Temporal Storm, as such, Rustic items lose their c
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: