TeleportKeepItems
Keep your items when teleported by the ship teleporter. Supports both normal and inverse teleporters. Configurable via LethalConfig.
About this mod Machine translation
TeleportKeepItems
English | Chinese
English
What it does
A simple Lethal Company mod that allows players to keep their items when teleported by the ship's teleporter.
- Normal teleporter: Items stay in inventory when beamed up to the ship.
- Inverse teleporter: Items stay in inventory when beamed down to the facility.
Installation
- Install BepInEx
- Install LethalConfig
- Extract this mod's BepInEx folder into your Lethal Company game directory.
Configuration
All settings are available in the LethalConfig menu in-game.
| Setting | Default |
|---------|---------|
| Keep items on normal teleporter (facility to ship) | true |
| Keep items on inverse teleporter (ship to facility) | true |
Compatibility
- Game version: V81+
- All players in the lobby should have this mod installed.
Chinese
Function introduction
A simple Lethal Company mod that allows players to retain all items when using the ship's teleporter.
- Normal Teleporter: When teleporting from a facility to a ship, items remain in the backpack.
- Reverse Teleporter: When teleporting from the ship to the facility, items remain in the backpack.
Installation method
- Install BepInEx
- Install LethalConfig
- Extract the BepInEx folder of this mod to the Lethal Company game directory.
Configuration items
All settings can be modified via the in-game LethalConfig menu.
| Setting items | Default value |
|--------|--------|
| Ordinary teleporter reserved items (facility→ship) | true |
| Reverse teleporter retained items (ship → facility) | true |
compatibility
- Game version: V81+
- It is recommended that all players in the room install this mod.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: