476 Taldor

v2.0.1·Updated 2026-07-05

A lush and humid moon where territorial creatures lurk

Screenshots 6 screenshots

About this mod Author’s original text

"If only I knew what their plan was, what they were going to do to you, I could have done something differently."

476-Taldor is a lush and humid moon with vast freshwater marshes were territorial creatures lurk, a vanilla flavoured moon that used to hold several Taldor Industries facilities, now just a few settlements remain where the long lost relatives of former workers still live. Even with the facilities no longer working, the local fauna could kill your quota short.

476-Taldor is a 0 cost moon that aims to be an easy to mid-tier moon.

Moon details

POPULATION: Minimal, in major cities.

CONDITIONS: Very Humid. Abandoned industrial complexes are scattered around several marshes, weathered by time.

FAUNA: Very humid ecosystem that encourages territorial behaviour from some aggressive lifeforms.

HISTORY: This moon was acquired and later used to hold several Taldor Industries facilities, now just a few settlements remain with the long lost relatives of former workers. What was done in these facility is unknown.

Images

Please if you want to contact me with some feedback, bugs or suggestions my discord is isma_kenji or you can join my server. You can also find this mod's thread in the Lethal Company Modding Discord server.

Disclamer

This moon has a gimmick that may break some functionalities in custom interiors. Since I am not able to test every single one of them, if you notice gamebreaking behaviour in a certain interior please let me know (It shouldn't be too common). You can disable this gimmick in the configuration.

For now the tested interiors that has it's main gameplay feature broken or some parts become hard to navigate are LC_Office and Drains. (You may want to blacklist this interior for this moon if playing with the gimmick activated)

Credits:

Kenji: ME! I've been here the whole time.

Beaniebe: Helped a LOT, gave me tons of tips and resources. They also smell fantastic.

GenericGMD: Helped bugtesting and giving feedback. He also helped me adding the config and fixing those same bugs all of that without sleeping.

s1ckboy, sniper1.1: Helped me optimize and get shit done!

Robi, xuxiaolan: Helped me with navmesh related stuffs!

Jacob: Creating JLL

IamBatby & Pacoito: Creating/Maintaining LLL

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-HookGenPatcherAudioKnight-StarlancerAIFixJacobG5-JLLIAmBatby-LethalLevelLoader

File & checksum

Filename
476_Taldor-2.0.1.zip
File size
24.4 MiB