Synth Escape Music
A collection of darksynth music to fit the atmosphere of running for your life! I think it's pretty immersive. To have this pack play instead of the default pizza tower music, change 'Default' in the
About this mod Author’s original text
How to Enable Music Pack
If you are only hearing the Pizza tower music, make sure that 'Ardie' is listed under 'Scripts' in the 'bgn.pizzatowerescapemusic.cfg' file. This is located in the Config editor of the mod manager.
More Details
This is a collection of darksynth or ambient music that I think fits into the vibe of Lethal Company. When the ship is leaving or the apparatus is pulled, unique sets of music should play depending on the weather.
I also tried to sync the songs with the explosion that occurs if you can't make it back to the ship.
HIGHLY RECOMMENDED WITH THE LETHAL RESONANCE MELTDOWN MOD. Or a mod that replaces the Facility Meltdown music with the Lethal Resonance music.
Alternative packs
If you dislike how long the load time is for the songs, or want a more tailored selection of the music in this pack: change 'Ardie' in the 'bgn.pizzatowerescapemusic.cfg' file to one of the scripts listed below.
'ArdieSerious': Only the more serious or low intensity songs within the pack. Some of the apparatice escape songs are still pretty energetic.
'ArdieEnergetic': Only the more energetic songs within the pack. This pack also has the more energetic apparatice escape songs.
'ArdieNoApp': Removes all the songs that play during the apparatice escape sequence. RECOMMENDED FOR VANILLA PLAY (you can disable or uninstall the Facility Meltdown mod while using this script).
Warning: using multiple of these scripts in the 'bgn.pizzatowerescapemusic.cfg' file may lead to some conflicts so I recommend using one at a time.
Enable Announcer
The announcer from the Facility meltdown mod has been disabled by default. To re-enable, add "AddAnnouncer" to the list of scripts to-be loaded in using the 'bgn.pizzatowerescapemusic.cfg' file.
Dynamic Synth Escape Music
Want a more streamlined and dynamic experience? Check out my other pack that changes music between the inside and outside of the facility: Dynamic Synth Escape Music.
Music list
Blueprint for a Slow Machine - 65daysofstatic
Day Stalker - Carpenter Brut
Enraged - Carpenter Brut
Le Perv - Carpenter Brut
Paradisi Gloria - Carpenter Brut
1:09 - Danger
11:03 - Danger
Wolvesquad - DavDralleon
Collapse is Emminent - DEADLIFE
Hope on Bridgewater St. - DEADLIFE
Little Match Sister - Easily Embarassed
Cthulhu - Gunship
The Gates of Disorder (Instrumental) - Gunship
Guerilla Gardens - Kaster The Disaster + Nightstop
Ad Astra Abyssosque - King Stephen
Noctiphantical Doctrine - King Stephen
Of Embers and Stars - King Stephen
Philosophica - King Stephen
Renascenta - King Stephen
The Haunting of Blackwood Manor - King Stephen
Faint Hope - Lyde
The Deviant - Lyde
Only Way in - Magic Sword
Deadchrome - Niky Nine
Birth of the New Model - Peturbator
Master of Azul - SeYSMIC
Zodiac - Sung
Cold Sweat - Tham
Genesis ch.1 V.32 - The Alan Parsons Project
Shock - Tonebox
Aftermath - Volkor X
Beacon - Volkor X
Enclave - Volkor X
Hypersleep - Volkor X
The Bomb - Volkor X
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: