SyncedSkinwalkers
A config preset for Mirage that doesn't change the vanilla behaviour of Masked enemies and lets other monsters mimic player voices.
About this mod Author’s original text
SyncedSkinwalkers
Now updated for Mirage v1.29.0 and above
A config preset for Mirage that doesn't change the vanilla behaviour of Masked enemies and lets other monsters mimic player voices.
This modpack aims to provide a similar experience to the Skinwalkers mod while making sure everyone can hear the same voicelines.
Feel free to use this modpack as a base for your own modpacks or just use it as is. Basically do whatever you want with it
Config values this modpack changes
Masked enemy behaviour
- Disables Mirage's custom spawning to ensure Masked spawn the same way as they do in vanilla
- Enables the mask for Masked enemies
- Enables the arms up animation for Masked enemies
- Disabled the change for masked to spawn with items/scrap
Voice Imitation
- Masked enemies can imitate voices every 12-25 seconods
- Other monsters can imitate voices every 20-40 seconds
- All monsters have an 80% chance of being able to imitate voices
- All enemies can mimic voices except the following: bees, butler bees, locusts, hygrodere, ghost girl, earth worm, manticoil, barber, old bird, tulip snake & modded enemies
- If you want to change this, go into the Mirage.Enemies.cfg config and enable or disable enemies you want to be able imitate voices
Notes:
- Masked enemies can still convert/infect players into other masked enemies as usual
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: