SubSystems Interior
A Facility-like dungeon with elements of Hydro plants.
Screenshots 5 screenshots
About this mod Author’s original text
The Sub Systems are a Facility-like interior, Meant to be an alternative to the Vanilla Facility but with it's own identity. An emphasis on water traversal hazards can be found here. There are no Lethal death traps in any body of water, but pits are certain death. Some paths require a short dive through water to unlock them for the rest of the day, make sure your parkouring skills are up to the task and your stamina high. Hiding places can be utilized to escape entities like the nutcracker and thumper if you're fast enough.
The sub systems fit well in a diverse amount of moons.
This Dungeon has pre-configured Weights, the full list will be listed at a later date.
Related
- I've made Oneshot Themed Moons
- They have matching interiors.
- Check out my Unreal themed Interiors.
- If you like Unreal interiors there's More here
- Take a look at this Moon pack I've made.
- Spooky dooky moons For your enjoyment.
- A Cybersworld? In my lethal Company!?
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: