StrangerThingsBeta

v1.0.1·Updated 2026-07-22

Introduces new dimensions and new enemies, bringing a new layer of tension to exploration and survival. Beta version for testing.

About this mod Author’s original text

Stranger Things

This is a beta version of the Stranger Things mod designed to test upcoming new features. Anyone can use it and report any issues with this new content to me.

This description covers only the new features, for the rest of the content, see the original mod.

Important note

Some assets are based originally from the game Dead by Daylight.

  • The Demogorgons
  • Its portal
  • Henry Creel
  • Vecna
  • Sounds & voices

They are used here strictly for non-commercial, fan-made modding purposes.

All rights belong to their respective owners.

This project is not affiliated with, endorsed by, or connected to Behaviour Interactive or Netflix.

Vecna

Part 2 - Haunting Vecna

Description

A supernatural predator that hunts a player's mind rather than their body.

Haunting Vecna progresses through multiple phases. Each successful victim brings him one step closer to collapsing the barrier between the normal world and the Upside-Down.

Each haunting follows the same sequence:

  • The haunted player is transported into the Mindscape, becoming invisible to everyone else.
  • An inactive clone of the player is left behind in the normal world.
  • The player hears the Grandfather Clock chime, with the number of chimes matching their current haunting count.

Phase 1 - The Hunt

When Vecna spawns, he selects a player to haunt.

  • A player must be haunted 4 times before Vecna can fully pull them into his lair

First & Second Hauntings

  • A nearby Grandfather Clock appears.
  • Once the haunting ends:
  • The player returns to the normal world.
  • The clone disappears.
  • The Grandfather Clock vanishes.

Third & Fourth Hauntings

  • Instead of a Grandfather Clock, Vecna himself appears nearby.
  • He watches the player but does not attack.
  • If this is not yet the fourth haunting, the player safely returns as before.

Fourth Haunting

After the fourth chime:

  • The player is pulled into Vecna's Lair, inspired by the dimension where Max is trapped in the series.
  • The player's clone remains behind, floating in the air for everyone else to witness.

Phase 2 - Vecna's Lair

Inside the lair, the player must survive a two-minute challenge centered around the Grandfather Clocks.

Objective

Every 12 seconds:

  • A Grandfather Clock appears somewhere in the lair.
  • A little clock appears in the player's hands.
  • The clock displays a target time in its tooltip.

The player must:

  • Rotate both the hour and minute hands (primary and secondary keys).
  • Match the displayed time.
  • Interact with the spawned Grandfather Clock to validate the answer.

Failure

A failure is counted if:

  • The player does not reach the Grandfather Clock in time.
  • The displayed time is incorrect.

After 5 failures, the player is sacrificed.

These failures represent Vecna's ritual from the series: both arms, both legs, and the jaw.

Each failure:

  • Permanently slows the player until the ship leaves.
  • Causes the floating clone in the normal world to visibly suffer another broken limb, allowing teammates to track the player's condition.

Victory

If the player survives the full 2 minutes:

  • They return to their original body.
  • Vecna selects again a player to haunt.

TODO: During this phase, Vecna will actively attack the player.

Phase 3 - World Collapse

If Vecna successfully sacrifices 4 players (could be the same over multiple games), the final phase begins.

  • The Grandfather Clock chimes four times, audible to every player.
  • The barrier separating the Upside-Down from the normal world begins to collapse.
  • Portals tear open across reality (TODO: animation).
  • The Upside Down invades the normal world, permanently merging both dimensions.

TODO: Headphone (Running Up That Hill)

TODO: Max Figurine

Credits

  • Evaisa | Creating LethalLib
  • AGlitchNPC | Main Beta Tester, contributing great ideas, and for figurines assets (coming soon)
  • Slayer | Helping with other mods incompatibilities
  • Macho | Beta Tester
  • Crossbyte | Beta Tester
  • Little Draga | Beta Tester
  • Al3m33da | Beta Tester
  • Lizziegirl0099 | Beta Test

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-HookGenPatcherEvaisa-LethalLibLega-LegaFusionCoreLega-LethalStatus

File & checksum

Filename
StrangerThingsBeta-1.0.1.zip
File size
23.5 MiB