Stable Zap Gun

v1.1.0·Updated 2024-03-10

This plugin changes the Zap Gun so that it will shock enemies infinitely.

About this mod Author’s original text

Stable Zap Gun

This mod changes the Zap Gun's properties so that it will shock enemies consistently without fail.

Setup

  • Make sure you have BepInEx set up already.
  • Run Lethal Company at least once, so that the necessary BepInEx files will generate.

Place StableZap.dll into the steamapps/common/Lethal Company/BepInEx/plugins* directory.

  • Enjoy!

Configuration

By default, the plugin uses the vanilla battery life of 66 seconds, but if you'd like to change that value, you can edit the configuration file in BepInEx/config/Project_BlueFlame.InfZapGun.cfg.

REMEMBER, using battery values equal to 0 will make the Zap Gun die upon activation!!!

You can also change the Zap Gun use cooldown. The default value will be 5 seconds.

Support

If you encounter an issue, or would like to suggest a new plugin idea, message dummydude_ or jonmaster2007 on Discord.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Stable_Zap_Gun-1.1.0.zip
File size
51.1 KiB