Stable Zap Gun
This plugin changes the Zap Gun so that it will shock enemies infinitely.
About this mod Author’s original text
Stable Zap Gun
This mod changes the Zap Gun's properties so that it will shock enemies consistently without fail.
Setup
- Make sure you have BepInEx set up already.
- Run Lethal Company at least once, so that the necessary BepInEx files will generate.
Place StableZap.dll into the steamapps/common/Lethal Company/BepInEx/plugins* directory.
- Enjoy!
Configuration
By default, the plugin uses the vanilla battery life of 66 seconds, but if you'd like to change that value, you can edit the configuration file in BepInEx/config/Project_BlueFlame.InfZapGun.cfg.
REMEMBER, using battery values equal to 0 will make the Zap Gun die upon activation!!!
You can also change the Zap Gun use cooldown. The default value will be 5 seconds.
Support
If you encounter an issue, or would like to suggest a new plugin idea, message dummydude_ or jonmaster2007 on Discord.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: