SR Marooners Bay

v1.2.2·Updated 2024-10-06

Marooner's Bay from Splatoon 2 and 3's Salmon Run gamemode. A supposedly abandoned moon with an abundance of unique scrap and creatures.

Screenshots 6 screenshots

About this mod Author’s original text

SALMON RUN - MAROONER'S BAY

A mysterious old ship-like structure, filled with abundant and unique loot is home to primarily small but aggressive creatures inside. Be sure to bring a weapon... But stay too long, and something might just give your ship a reason to leave.

  • Costs 333 to route to the location
  • The route word is "srmaroonersbay" but simply "srm" will work
  • Can experience clear weather, both forms of rainfall, a dense sea fog, or an eclipse-like event
  • Features unique enemy replacements for all spawnable entities

Includes 27+ new scrap, most of which is housed within the structure.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

IAmBatby-LethalLevelLoaderAntlerShed-EnemySkinKit

File & checksum

Filename
SR_Marooners_Bay-1.2.2.zip
File size
97.0 MiB