SPSCustomMusic
Adds Music from various media when the ship takes off early, at midnight, or because of FacilityMeltdown.
About this mod Author’s original text
This is kinda just for my discord but take it if you want it.
I hope I did this right. This is my first time making a mod of any kind so I will keep fixing things as long as I keep understanding what is broken. Also shout out to ClemsEscapeMusic by Clemonade_Stand cause I super used their edit of Holding out for a hero and the only thing they fear is you cause he/she/they did a great job.
What is actually added?
If the ship is leaving soon due to an early call or it being almost midnight it will play Tofu on Fire from Resident Evil 2 Remake if you are inside the facility, Collapsing Time Rift from a Hat in Time if you are outside, and with a chance to play Won't Stop, Just Go! (Green Forest) from Sonic Adventure 2 if the weather is Rainy, Stormy, Flooded, or Eclisped.
Adds all of those plus Frigate Orpheon Escape from Metroid Prime, Holding out for a Hero from Shrek 2, The Only Thing They Fear is You from Doom Eternal, and Ultra Instinct Goku's theme from Dragonball Super. when you pull the Apparatus using Facility Meltdown.
Also Left for Death from Left 4 Dead if you get left behind (missing) from the ship taking off, this will keep playing the duration of the song while hanging out on the ship after getting left behind.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: