Springfield

v1.0.2·Updated 2024-01-02

Adds the full version of Springfield from Simpsons Hit & Run as a playable moon! (all 3 levels together)

Screenshots 3 screenshots

About this mod Author’s original text

NOTE: This is my first time working with Unity & C#, bugs/glitches are expected. I quick made this map as my first project, still need to fix a lot of issues. (NOT THE FINAL VERSION)

  • Feedbacks -> C:\Moonlight or @ on LC Modding Discord.

[WIP] Springfield port to Lethal Company!

This mod adds the full version of Springfield from Simpsons Hit & Run as a playable moon! (all 3 levels together)

Manual-Installation

  • Make sure you have BepInEx & LethalExpansion installed.
  • Download and extract the springfield.lem directly into your Modules folder. (LethalCompany\BepInEx\plugins\Modules)
  • Be sure you have all the required dependencies installed before downloading.
  • All players in the lobby are required to have the mod for it to work..Thanks to HolographicWings for making this mod possible.

Recommended Mods

I plan to work on a Library to improve the gameplay inside of my maps, such as movement and functionality, since these maps are not compatible with the main objective of the game... for now i strongly recommend MovementCompany by 2018 in order to move around faster.

In-Progress

  • Basic Stuff (default)
  • Day/Night Cicle
  • Weather
  • Outside environment (spawners & path)

Planned Features

  • Better Lighting
  • Custom Things (related to Simpsons)
  • Dungeon (that map doesn't support custom dangeons but ima think about a solution)
  • Scraps
  • Monsters
  • Interactive Items
  • Playermodels
  • and more...

Known Bugs

  • Missing Mesh Collision
  • Terrain Clipping through walls
  • Missing Parts/Objects
  • Animated/Interactive Models (mainly because these models are loaded in-game throught scripts, so all of these models need to be aligned manually one-by-one)
  • Inverted Meshes

Screenshots

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackHolographicWings-LethalExpansion

File & checksum

Filename
Springfield-1.0.2.zip
File size
51.4 MiB