Springfield
Adds the full version of Springfield from Simpsons Hit & Run as a playable moon! (all 3 levels together)
Screenshots 3 screenshots
About this mod Author’s original text
NOTE: This is my first time working with Unity & C#, bugs/glitches are expected. I quick made this map as my first project, still need to fix a lot of issues. (NOT THE FINAL VERSION)
- Feedbacks -> C:\Moonlight or @ on LC Modding Discord.
[WIP] Springfield port to Lethal Company!
This mod adds the full version of Springfield from Simpsons Hit & Run as a playable moon! (all 3 levels together)
Manual-Installation
- Make sure you have BepInEx & LethalExpansion installed.
- Download and extract the springfield.lem directly into your Modules folder. (LethalCompany\BepInEx\plugins\Modules)
- Be sure you have all the required dependencies installed before downloading.
- All players in the lobby are required to have the mod for it to work..Thanks to HolographicWings for making this mod possible.
Recommended Mods
I plan to work on a Library to improve the gameplay inside of my maps, such as movement and functionality, since these maps are not compatible with the main objective of the game... for now i strongly recommend MovementCompany by 2018 in order to move around faster.
In-Progress
- Basic Stuff (default)
- Day/Night Cicle
- Weather
- Outside environment (spawners & path)
Planned Features
- Better Lighting
- Custom Things (related to Simpsons)
- Dungeon (that map doesn't support custom dangeons but ima think about a solution)
- Scraps
- Monsters
- Interactive Items
- Playermodels
- and more...
Known Bugs
- Missing Mesh Collision
- Terrain Clipping through walls
- Missing Parts/Objects
- Animated/Interactive Models (mainly because these models are loaded in-game throught scripts, so all of these models need to be aligned manually one-by-one)
- Inverted Meshes
Screenshots
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: