SpookyCompany
Haunt your crewmates when you die. If you speak loudly enough while spectating, the person you are watching will hear a spooky ghost noise.
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About this mod Author’s original text
Spooky Company
Haunt your crewmates when you die. If you speak loudly enough while spectating, the person you are watching will hear a spooky ghost noise, and so will anyone else spectating.
Note that for the mod to work, both the haunter (spectator) and hauntee (person being spectated) must have the mod installed.
Watch the trailer:
Configs
The following values are configurable / the BepInEx config file:
- Microphone Amp Threshold - This is the threshold amplitude for your microphone input to trigger a ghost event. Adjust it depending on how sensitive your mic is.
- Min/Max Cooldown Time - Time between ghost events triggered by you.
- Randomize Pitch Range - How much ghost SFX pitch that you hear will be randomized.
- Randomize Volume Range - How much ghost SFX volume that you hear will be randomized.
Thanks
Thanks to my go-to Lethal crew. Special thanks to Luke, Nick and especially Jonathan.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: