SpongebobSoundsOnAirhornAndBellScrap

v1.0.0·Updated 2025-10-31

Makes the airhorn play Spongebob's alarm clock and the bell scrap sound like patrick exploding.

About this mod Author’s original text

Patrick exploding, as in that scene where Sandy lassoes him and he... dies, I guess.

If you want have only the Airhorn or only the Bell, go into your > Settings > Browse data folder, which will open your file explorer to User > AppData > Roaming > Mod Manager > DataFolder. From there, go to Lethal Company > profiles > [name of profile you installed this mod to] > BepInEx > plugins > LundoJelding- SpongebobSoundsOnAirhornAndBellScrap > CustomSounds > Sproing. I know that looks overwhelming but it shouldnt be too complicated as long as you read it carefully. Anyway once you are in Sproing, just remove any of the audio files you do not want.

That pathing should work on any custom sound mod, by the way. The name of the mod will always be different as well as the folder that the sounds are actually kept in, but otherwise, it should all be the same.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackno00ob-LCSoundToolClementinise-CustomSounds

File & checksum

Filename
SpongebobSoundsOnAirhornAndBellScrap-1.0.0.zip
File size
280.8 KiB