SplatoonSalmonRunCosmetics
Orange jumpsuits stick together!
Screenshots 1 screenshots
About this mod Author’s original text
A collection of cosmetics from Splatoon 2/3 Salmon Run.
- Slopsuit Helmets (Red, Blue, Pink, White, Black, Yellow, Green)
- Grizzco Weapons (Stamper, Blaster, Charger, Brella)
- Gloopcap and S3 variants (named from Black, Brown, Yellow, Peach, Lime, Berry suits, not the color of the hat itself)
- Splatoon 2 SR Ink Tank (with colors!)
- Splatoon 3 SR Ink Tank & Egg Cannon (with colors and emmisive!)
Updates with more color variants (maybe)
Pairs well with the Gloopsuits provided in Popapipapo's Popa_Suits, and the cracked visor from eluna's cherry picked cosmetics
only requires some form of cosmetics loader like MoreCompany
Models are from models-resource, and splatoongamerips blog on tumblr!!! very cool!!!
Do whatever the hell you want with this mod! and of course i do not own the Splatoon IP
i'm on LC modding discord under the same name!
I'll probably update this again if I ever figure out how to actually properly import/apply all the S2/S3 materials in a way that actually looks good in LC and not just the unity editor itself, very painful
(1.4)
- Splatoon 3 SR Ink Tank and Gloopcap variants! (As redundant as the shades are, they're all there)
- Added red variant to the S2 ink tanks
- Further reproportioning on GrizzCo weapons, the handles are slightly closer to the hand size of the LC model
- S3 Egg Cannon!
(1.3)
- added color variants for the ink tank, may reduce vibrancy in future? also shadows look slightly goofy on it again but not like before i may return to it
- I figured out how to modify materials in unity, so the gloopcap no longer looks chrome dipped
- reproportioned the GrizzCo weapons to human size slightly better, may feel comically large? less stretching on the blaster and stamper
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: