Spiner

v2.0.0·Updated 2026-03-15

Adds the Spiner to Lethal Company. Fully custom animations and behavior.

Screenshots 2 screenshots

About this mod Author’s original text

🚧 Release

Hello, and welcome to the newest public version of Spiner!

⚠️ SPOIL — CLICK HERE for full Behavior Description

🌕 Normal Mode

The Spiner patrols quietly until it spots a player.

Once locked, it enters Stalking mode, silently following and building tension.

When its stalking meter is full, it transitions into Kidnapping, grabs the player, and begins Transport.

If all other players die during this time, it eventually releases the captive and flees (Runaway).

🌑 Dark Mode

After being killed once, the Spiner resurrects in a faster, deadlier form.

During transport, it starts a lethal countdown — when the timer hits zero, the victim is instantly executed before the creature returns to Patrol.

If the player drifts too far or disconnects, the Spiner releases them and enters Runaway mode.

🕷️ Spiner

Adds the Spiner — a fully custom enemy for Lethal Company, featuring new AI states, animations, and sounds.

Designed to bring tension, unpredictability, and a dark twist to your runs.

⚙️ Features

  • Unique multi-phase AI (Patrol → Stalking → Kidnapping → Transport → Runaway →???)
  • Custom animations, sounds, and FX
  • Fully synchronized across multiplayer
  • Dark Mode
  • Reacts dynamically to players nearby during transport

📦 Installation

  • Install at least BepInEx 5.4.2100 and LethalLib. (LethalConfig by AinaVT is optional, for in-game config sliders.)
  • Copy SpinerVisual.dll into your BepInEx/plugins folder
  • Place the spiner asset folder next to the.dll
  • Launch the game — the Spiner will automatically spawn on supported moons

🧠 Behavior Overview

The Spiner patrols quietly until it detects a player.

Once locked, it stalks in silence before kidnapping its prey.

If killed... run.

“You thought it was gone. It was only watching.”

🧩 Configuration

A config file is generated at BepInEx/config/Jeez.Spiner.cfg after the first launch.

When updated this file have to be manually erased one time to allow the newest version to recreate one updated

You can tweak:

  • MaxHP
  • RoamVolume (0..1)
  • DarkMode (Enabled)
  • DarkReviveDelaySec
  • DarkKillTimeSec
  • SpawnWeight (0 = disable)

✅ Optional: If you have LethalConfig installed, in-game sliders are available for:

  • MaxHP
  • RoamVolume
  • DarkMode + timers (revive / kill)

(SpawnWeight is currently configurable via the config file only.)

👥 Credits

  • Code & basically everything else – Jeez
  • 3D model, critters sounds & animations – SavG
  • Design – CashB0t
  • Frameworks – Evaisa (LethalLib)
  • Testing & Balancing – Community testers

📎 Links

  • GitHub Repository
  • Page
  • Report Issues

🪦 License

This project is open source under the MIT License.

All custom content © 2026 Jeez.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLib

File & checksum

Filename
Spiner-2.0.0.zip
File size
27.9 MiB