SpikeTrapFixes

v1.2.0·Updated 2025-03-20

Some simple changes to make the Spike Traps less annoying.

Screenshots 2 screenshots

About this mod Author’s original text

Annoyed by those pesky Spike Traps and how fast they can be sometimes?

Hate the inconsistancies between them and the other traps being scanable?

Well I have the solution for you! This mod allows for customization of the Spike Traps settings, including:

  • Limit the slam interval ranges to more reasonable levels
  • Add a scan node to alert you of the traps in advance, just like turrets and landmines
  • Set what types of spike traps can spawn
  • Disable the traps entirely, rendering them harmless

The base game time range can be anywhere from 0.71 - 26.15 seconds, but this mod provides customizable config settings to control that range, with the default settings being 1.5 seconds to 25 seconds.

Other settings include adjusting the scan node distance and disabling the interval clamp, the scan nodes, or the entire mod!

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Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
SpikeTrapFixes-1.2.0.zip
File size
95.0 KiB