SpawnedEnemiesFix
Fixes ControlCompany spawned enemies not being added to RoundManager.SpawnedEnemies.
About this mod Author’s original text
SpawnedEnemiesFix
Fixes an issue where enemies spawned by ControlCompany are not added to RoundManager.SpawnedEnemies.
This breaks other mods that depend on that list, such as enemy count tracking and end-of-round logic. This mod patches ControlCompany at runtime to ensure all spawned enemies are properly registered.
Requirements
- BepInEx
- ControlCompany
Installation
Install via r2modman. No configuration required.
Changelog
1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackControlCompany-ControlCompany