SourceSauce

v0.1.0·Updated 2024-12-07

Adds some cool TF2 weapons and tools, welcome to Alpha

About this mod Author’s original text

SourceSauce (V0.0.7)

Welcome to an alpha release of SourceSauce, a mod for Lethal Company. Please note that this is a VERY unfinished build.

Known Issues

  • Scout Weapons: Bats don't currently include their secondary effects (e.g., double jump for the Atomizer or stun ball for the Sandman).
  • Engineer Tools: Unable to build with the PDA or Toolbox, and the Wrenches also have no special effect.
  • Demoman Weapon: Stickybomb Launcher has no Stickies.
  • Spy Weapons: Sapper can't sap Old Birds. And you can backstab Landmines and turrets (though I wouldn't reccomend it)

Custom Viewmodels

This mod includes custom viewmodels that took a while to get working. However, please be aware that quitting and rejoining the game will break them.

Planned Features and Items (might change)

The following features and items are planned for future updates:

  • The Sandman
  • Attacks constantly while holding down the use button. ✅
  • Attacks every 0.5 seconds. ✅
  • Scanning will toss the ball.
  • The ball stuns targets as if they were flash banged.
  • The PDA (Combined Construction and Destruction)
  • Allows the player to build Sentries, Dispensers, and Teleporters.
  • Loot Bugs can place mini sentries at their den if they bring back a PDA.
  • The Electro-Sapper
  • Saps Turrets, Landmines, and Old Birds. (Old Birds are untested, otherwise added)
  • Sapped Turrets/Landmines behave as if disabled by the ship for 1 in-game hour (affected by MikesTweaks time scale). ✅
  • Loot Bugs can place sappers on player-built structures they walk past if they have the item.
  • The Atomizer
  • Instead of a 3rd jump, grants a double jump like Scout's. (Since there's no double jump to add on to)
  • Attacks constantly while holding down the use button, attacking every 0.5 seconds. ✅
  • Each Atomizer tracks its own double jump, so multiple Atomizers can chain jumps when swapping.
  • The Stickybomb Launcher
  • Fires constantly while holding down the use button, every 0.8 seconds. ✅
  • 8 ammo capacity. ✅
  • Detonating a Sticky causes a landmine explosion, good luck sticky-jumping.
  • The Sandvich
  • When used, the player stands still for several seconds to heal up to 50 HP.
  • The Wrench
  • Attacks constantly while holding down the use button, attacking every 0.8 seconds. ✅
  • Can heal and upgrade friendly PDA builds.
  • Jarate / Mad Milk
  • Coats enemies with icky stuff.
  • One-time use, removes itself from inventory after being thrown.
  • Knife (Spy)
  • Attacks constantly while holding down the use button, attacking every 0.8 seconds. ✅
  • Deals 10 damage on a swipe and ∞ damage on a backstab. ✅
  • Australium Knife (Spy)
  • Attacks constantly while holding down the use button, attacking every 0.8 seconds. ✅
  • Deals 10 damage on a swipe and ∞ damage on a backstab. ✅
  • Frying Pan (Joke Weapon)
  • Attacks constantly while holding down the use button, attacking every 0.8 seconds. ✅
  • Deals 30 damage. ✅
  • Golden Frying Pan (Joke Weapon, but shiny)
  • Attacks constantly while holding down the use button, attacking every 0.8 seconds. ✅
  • Deals 30 damage. ✅
  • Extremely rare and worth a lot.
  • But also quite heavy.
  • Toolbox (Sentry, Dispenser, Teleporters)
  • Holds data about the build it represents (e.g., level, ammo, health).
  • Two-handed item. ✅
  • Using the item places down the building.
  • Bucket
  • Dear God...
  • No...

Version History

  • V0.0.8: Added Spy Knife and Australium Knife. Fixed Sapper.
  • V0.0.7: Welcome to alpha, SourceSauce. Added unfinished Sapper.
  • V0.0.1 - V0.0.6: Initial setup and configuration.

If you use this mod in a video PLEASE mention the channel @Hypercat392, I really love seeing people play my mods

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-FixPluginTypesSerializationEvaisa-LethalLib

File & checksum

Filename
SourceSauce-0.1.0.zip
File size
33.5 MiB