SourceCompany

v1.1.0·Updated 2024-02-05

A soundpack that replaces some to most of the main sounds to Source sounds from Half Life 2 and CS Source.

About this mod Author’s original text

SourceCompanySounds

This sound mod replaces some to most of the main game's default sounds (footsteps, interaction, doors, etc.) from Valve's Source Sounds. (Mostly from CS Source, HL2, some HL1 and few L4D2.) Will continue to add/edit sounds over time.

NOT COMPATIBLE WITH BlackMesaCompany as there is two SFX playing at the same time. May also be incompatible with other Source related mods from other publishers. This can be easily fixed but I'll leave that to you.

Note: Some to most of these sounds share the same audio with each other. (Example: Stun grenade thrown and Flashlight/Laser drop.) This can be possibly fixed with the help of LCSoundTool explination in the wiki but I am no coding guru.

Source games tend to share same sounds across games so there isn't a point in making separate Sound Mods with the exception of HL1 and L4D2. Which will come later, being HL1 is basically done.

All sound tests have been conducted with the in-game master volume set around 20% and windows volume set to 100%. Sound volumes may be subject to change with testing and feedbacks.

Check Wiki tab for updates.

Required Mods to Use

  • Make sure you have the latest versions of BepInEx, LCSoundTool & CustomSounds installed.

How to Install:

  • Use any compatible mod manager for the easiest installation.

OR

  • Run the game once to generate the CustomSounds folder.
  • Download this mod and put it in your BepInEx plugins folder. (\GAME_LOCATION\Lethal Company\BepInEx\plugins)

Credits

  • Valve
  • no00ob | LCSoundTool
  • Clementise | CustomSounds
  • SoulWithMae | AudioLogger

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackClementinise-CustomSoundsno00ob-LCSoundTool

File & checksum

Filename
SourceCompany-1.1.0.zip
File size
11.6 MiB