83 Sorrow
(LLL) A new moon, with glowing mushrooms. Second moon of Nikki's Mysterious Moons.
Screenshots 2 screenshots
About this mod Author’s original text
83 Sorrow
Captain's Log: #127.
Sorrow is a strange planet absolutely riddled with glowing mushrooms. Despite how far out of the orbit it is located, there is no ice to be found.
The spores appear to be able to be used medicinally, although their long term effects haven't been studied. We'll be taking some samples with us.
Could this help our people with the illness that plagues our home world? Perhaps, but that glow doesn't feel natural.
Dr. Harlan seems way more excited about being here than I am. I hope they exercise caution. The flora here feels... unfriendly.
83 Sorrow is a moon with glowing mushrooms that thrive off of the frequent flooding that occurs here. The floods can get very high due to the large moon in the sky. The mushrooms don't appear to have any negative health effects. However, the flora and fauna alike seem rather unkind to visitors.
Detailed Info (Spoilers Ahead!)
Difficulty: S (between Dine and Titan)
Price: 675
Size: 1.75
Interior Weights: 250 Facility / 1 Mansion / 50 Mineshaft
Moon currently has a couple of easter eggs to find with more coming! Features custom weather and a conditional shortcut, scraps, and will feature story logs, possibly special enemy variants, and more!
Second in a series of moons known as Nikki's Mysterious Moons! These moons will take on wacky and wild themes but attempt to still fit the lore and gameplay of vanilla moons.
I've spent way more time modding Lethal Company than I ever thought I would. If you'd like to donate to help me make more content like this, I have a Ko-Fi here: Ko-Fi link
Roadmap (spoiler):
0.7.0 - Possible second fire exit
1.0.0 - Custom Bracken variant / enemy skins
Note Roadmap is subject to change and has no ETA. Other moons may release before Sorrow v1.0.0.
Credits
Shoutout to AudioKnight for his awesome LLL moon-making tutorial! And a shoutout to JacobG5 for making and adding features for JLL just because I wanted them, I wouldn't have custom weather without his help. Shoutout to pacoito for creating the features necessary for flash floods, and Skelaah for inspiring me to use them. Thanks to Magic Wesley, Autumnis, and The Super Fucking Cool and Badass Team for help with early playtesting! Thanks to Kenji for creating the topology tool. This project would likely have been abandoned without y'all. <3
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: