Snipers Moons

v1.0.5·Updated 2026-09-02

A couple of (mostly) vanilla-esque moons.

Screenshots 8 screenshots

About this mod Author’s original text

Snipers_Moons

This mod itself is essentially empty but has all of my moons as a dependency which means they will automatically download if you download this pack through a mod manager (recommended).

Adds several (mostly) vanilla-like moons to Lethal Company. This was a project that I wanted to try my hand at. While they may not be great, I had fun doing it and learned some interesting things about the inner-workings of the game. I still may tweak these moons and have some moon ideas left. Also, while no plans exist currently, I'd like to try an interior too. (Discord link)

Moons

69 Phuket (Cost: 0, Risk: D)

POPULATION: Lost

CONDITIONS: Swampy. Isolated chemical plant.

FAUNA: Ecosystem supports various wildlife.

45 Valiance (Cost: 0, Risk: C)

POPULATION: Gone

CONDITIONS: Rolling hills and valleys.

FAUNA: A multitude of organisms reside in the valleys.

105 Timbrance (Cost: 60, Risk: B+)

POPULATION: Abandoned

CONDITIONS: An abandoned bunker in the woods.

FAUNA: Diverse.

360 Torus (Cost: 200, Risk: A)

POPULATION: Abandoned

CONDITIONS: An old mining facility established in a drained lakebed.

FAUNA: Various wildlife has gradually returned to the area.

60 Tundaria (Cost: 500, Risk: S)

POPULATION: Abandoned

CONDITIONS: An abandoned storage facility deep in the frozen mountains.

FAUNA: Limited organisms reside within the mountains.

22 Natit (Cost: 710, Risk: S+)

POPULATION: None

CONDITIONS: Abandoned hydro-electric plant in the mountains.

FAUNA: Dangerous entities reside in these hills.

Hidden Moons

88 Rorm (Cost: 1, Risk: B+)

POPULATION: Burried

CONDITIONS: Abandoned after a series of earthquakes.

FAUNA: Dominated by a few species.

Starship-13 (Cost: 1000, Risk: S^2)

POPULATION: Radio silent

CONDITIONS: An unidentified starship has been detected on the edge of the Thistle Nebula.

FAUNA: Exotic wildlife in shipping.

Credits

  • Zeekerss for developing the game.
  • Water asset
  • Voxx for TerraMesh tool.
  • The developers of this mod's dependencies as it literally could not exist without them.
  • Audio Knight on YouTube for a handy starting tutorial.
  • Nomnomab's project patcher to access vanilla LC through Unity.
  • Those that helped provide information on the modding Discord, mainly through the LethalLevelLoader Discord and Dev-moons channel.
  • Debugging tools like Imperium and UnityExplorer.
  • for hosting this mod as I wouldn't know how to distribute without it.
  • Space skybox.
  • Fishing assets.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Sniper1_1-45_ValianceSniper1_1-60_TundariaSniper1_1-69_PhuketSniper1_1-88_RormSniper1_1-105_TimbranceSniper1_1-360_TorusSniper1_1-Starship_13Sniper1_1-22_Natit

File & checksum

Filename
Snipers_Moons-1.0.5.zip
File size
45.6 MiB