Sludgeld

v1.0.4·Updated 2026-07-18

V81 A new Swamp Moon. VR supported!

About this mod Author’s original text

Moon Info:

CELESTIAL BODY: 141 Sludgeld

RISK LEVEL: B+

POPULATION: Abandoned

CONDITION: Drenched terrain.Teeming with plant-life.

HISTORY: 141 Sludgeld heavy machinery assembly hub, now abandoned after flooding knocked out all power grids. The factories still echo with the hum and grind of metal.

FAUNA: Diverse

ROUTING COST: 0

Click to view screenshots

Credits

  • S1ckboy — Help with optimizing the moon materials/models.
  • DaXcess — Help with LCVR support.
  • AudioKnight — Video guide on making a moon with DawnLib.
  • Mborsh — Tool for restoring foliage materials from V80 update (Grass Shader Recreation).
  • Rectorado — Tool for generating moon relief topography for terminal radar (Topo Map Generator).
  • Xu Xiaolan — Help with DawnLib.
  • Sniper1_1 — Tool for restoring water material (WaterAssetRestorer).
  • DoKTOP K. — Just a good person and friend (Help with V80 moon Testing).

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Hardy-LCMaxSoundsFixBepInEx-BepInExPackScienceBird-Universal_RadarIAmBatby-LethalLevelLoaderTeamXiaolan-DawnLib

File & checksum

Filename
Sludgeld-1.0.4.zip
File size
38.9 MiB