Sludgeld
V81 A new Swamp Moon. VR supported!
About this mod Author’s original text
Moon Info:
CELESTIAL BODY: 141 Sludgeld
RISK LEVEL: B+
POPULATION: Abandoned
CONDITION: Drenched terrain.Teeming with plant-life.
HISTORY: 141 Sludgeld heavy machinery assembly hub, now abandoned after flooding knocked out all power grids. The factories still echo with the hum and grind of metal.
FAUNA: Diverse
ROUTING COST: 0
Click to view screenshots
Credits
- S1ckboy — Help with optimizing the moon materials/models.
- DaXcess — Help with LCVR support.
- AudioKnight — Video guide on making a moon with DawnLib.
- Mborsh — Tool for restoring foliage materials from V80 update (Grass Shader Recreation).
- Rectorado — Tool for generating moon relief topography for terminal radar (Topo Map Generator).
- Xu Xiaolan — Help with DawnLib.
- Sniper1_1 — Tool for restoring water material (WaterAssetRestorer).
- DoKTOP K. — Just a good person and friend (Help with V80 moon Testing).
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Hardy-LCMaxSoundsFixBepInEx-BepInExPackScienceBird-Universal_RadarIAmBatby-LethalLevelLoaderTeamXiaolan-DawnLib