Slaughterhouse
(LLL) A new bloody interior from hit game DEVOUR, with a new Lethal Company spin, special mechanics, and more!
Screenshots 4 screenshots
About this mod Author’s original text
Slaughterhouse
Note: The use of CullFactory is not required, but is encouraged.
Company Database: The Slaughterhouse
Once a functional slaughterhouse used for processing meat, it changed forever after the events of a cult ritual.
While [REDACTED] is no longer here, there are still plenty of valuables that can be found inside.
The aftermath of the ritual could be dangerous, so be careful what you mess with. However, we still need you to collect the scrap inside.
Remember: The Company must stay happy.
The Slaughterhouse is an interior based off of DEVOUR's Slaughterhouse map. In the aftermath of the summoning of Azazel, there lies many dangers... and many valuable scraps. Don't let the blood and gore prevent you from turning a profit for the Company! And be careful, as the ritual that took place here may still have some unforeseen consequences for those who venture too deep, and tamper with things beyond their understanding.
Watch the trailer made by Magic_Wesley and I:
Screenshots:
The use of SlaughterhouseScraps is highly encouraged with this mod!
Detailed Info (Spoilers Ahead!)
Comes with premade configuration for Wesleys Moons, GenericMoons, HarvestMoons, Beanie's Moons, Kenji's Moons, altMoons, Moons of Otherworldly Oddity, SkelaahsWildMoons, Voxx Moons, StarlancerMoons, MrSaltedBeef's Moons, Rosies Moons, DistinctMoonVariety, Tolian's Moons, sfDesat's Moons, MythicMoons, and a few other miscellaneous moons.
Interior currently has several features! Crawl through vents to avoid certain enemies, but beware the ones who can fit inside. Grind pigs, or your friends, for valuable meat cubes. Search piles of poo and maybe you'll find a gold bar! And be careful not to get locked in the freezer, especially if there's enemies inside.
Also contains Carnophobia mode for those sensitive to gore! Check the configs. More config options may be added in the future.
Keep an eye out for Nightmare mode and other fun features like explosions, coming soon.
I've spent way more time modding Lethal Company than I ever thought I would. If you'd like to donate to help me make more content like this, I have a Ko-Fi here: Ko-Fi link <3
Credits
First off, thanks to the DEVOUR Dev Team for the inspiration and making this project possible, genuinely wonderful game, please go support them. Massive thanks to three people in particular: Magic_Wesley for help with development, his template interior, and for his assistance with the trailer! Thanks to JacobG5 for making JLL and helping with features that I didn't understand or didn't entirely work correctly. And thanks to Zaggy1024 for assistance with writing the code necessary to make the vents work properly, as they were a pretty large roadblock for me, as well as optimizing the lights! Thanks to pacoito for help with updating Slaughterhouse and the related script to v81. Thanks as well to Monty, Generic, s1ckboy, Teserex, and a few others for help testing and organizing sessions before release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: