SkelaahsWildMoons
Adds 10 Vanilla+ moons, each having their own unique sizes, biomes, mechanics and gimmicks. (v80+ compatible)
Screenshots 8 screenshots
About this mod Author’s original text
This mod compiles every single moon made by me. At this moment, it has 10 (somewhat) vanilla-friendly moons with different biomes and sizes and special mechanics to make them stand out from the rest.
Moons are presented in order of price:
A small, volcanic moon, where rivers of lava flow through the obsidian surface.
POPULATION: None
CONDITIONS: Desolate wasteland with rich underground rescources
FAUNA: Mostly underground specimen
| Hazard Level | B- |
|----------------------|--------|
| Biome | Volcanic / Obsidian |
| Route Price | 0 |
| Map Size | Small |
| Cruiser-Friendly | No |
| Fire Exits | 1 |
| Dungeon Size | 1.55 |
| Dominant Interior | Facility |
| Recommended Interiors | Citadel / Rrajigar Mine / Deepcore Mines |
A jagged moon, with its massive stone forests as its most recognizable landscape.
POPULATION: None
CONDITIONS: Rocky, jagged terrain with massive stone structures
FAUNA: Climate supports wide variety of creatures of various danger
| Hazard Level | C |
|-------------------------|--------------|
| Biome | Stone Forest |
| Route Price | 0 |
| Map Size | Average |
| Cruiser-Friendly | Somewhat |
| Fire Exits | 1 |
| Dungeon Size | 1.30 |
| Dominant Interior | Mineshaft |
| Recommended Interiors | Spelunkers Caverns |
A mysterious moon, enshrouded in perpetual darkness...
POPULATION - Lost contact several weeks ago
CONDITIONS - Pitch black perpetual night covers the celestials' grey surface
FAUNA - Aggresive creatures roaming in the darkness
| Hazard Level | C- |
|-----------------------|-------- |
| Biome | Dead Forest / Asteroid |
| Route Price | 0 |
| Map Size | Small |
| Cruiser-Friendly | Yes |
| Fire Exits | 1 |
| Dungeon Size | 1.40 |
| Dominant Interior | Mansion |
| Recommended Interiors | Citadel / Skaarj Outpost / Habitat |
A gas giant, with a massive factory built on top of it.
POPULATION: Replaced
CONDITIONS: Industrial structures built by machines
FAUNA: None
| Hazard Level | B++ |
|-------------------------|--------------|
| Biome | Industrial |
| Route Price | 225 |
| Map Size | Large |
| Cruiser-Friendly | No |
| Fire Exits | 2 |
| Dungeon Size | 1.95 |
| Dominant Interior | Facility |
| Recommended Interiors | Grand Armoury / Gearbolt Foundry |
A lush, green moon, previously known for its cultivating properties of Cannabis sativa.
POPULATION: Abandoned
CONDITIONS: Harsh Climate, Heavy Breathable Air
FAUNA: Several Species Detected, Mostly Hostile
| Hazard Level | A- |
|-------------------------|--------------|
| Biome | Lush Forest |
| Route Price | 300 |
| Map Size | Large |
| Cruiser-Friendly | Recommended |
| Fire Exits | 2 |
| Dungeon Size | 1.69 |
| Dominant Interior | Facility |
| Recommended Interiors | PlayZone / GMD's Storehouse / Greenhouse |
A Mountainous moon, turned into a zipline park, which became a popular tourist attraction.
POPULATION: Abandoned
CONDITIONS: Clear air, dry and cold winds blow through the mountanous landscape
FAUNA: Preserved species still exist, lurking around the park
| Hazard Level | A |
|-------------------------|--------------|
| Biome | Mountains, Forest |
| Route Price | 425 |
| Map Size | Large |
| Cruiser-Friendly | Not Recommended |
| Fire Exits | 2 |
| Dungeon Size | 1.45 |
| Dominant Interior | Facility |
| Recommended Interiors | Cabin, Deepcore Mines |
An oceanic moon, where high tides wash away any remains of life
POPULATION: Abandoned
CONDITIONS: A flooded moon, where high tides wash away any signs of life
FAUNA: Few aggressive specimen remain, hiding from water
| Hazard Level | A+ |
|----------------------|-------- |
| Biome | Industial / Oceanic |
| Route Price | 500 |
| Map Size | Large |
| Cruiser-Friendly | Somewhat |
| Fire Exits | 2 |
| Dungeon Size | 1.85 |
| Dominant Interior | Facility |
| Recommended Interiors | Drains / Sewers / Subsystems |
A safehaven for hardworking folks of The Company!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: